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Cornell Cocos
Cornell Extensions to Cocos2d
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This is the complete list of members for Obstacle, including all inherited members.
| __pad0__ (defined in Obstacle) | Obstacle | |
| _bodyinfo | Obstacle | protected |
| _debug | Obstacle | protected |
| _drawScale | Obstacle | protected |
| _fixture | Obstacle | protected |
| _massdata | Obstacle | protected |
| _masseffect | Obstacle | protected |
| _node | Obstacle | protected |
| _tag | Obstacle | protected |
| activatePhysics(b2World &world) | Obstacle | inlinevirtual |
| deactivatePhysics(b2World &world) | Obstacle | inlinevirtual |
| getAngle() const | Obstacle | inlinevirtual |
| getAngularDamping() const | Obstacle | inlinevirtual |
| getAngularVelocity() const | Obstacle | inlinevirtual |
| getBody() const | Obstacle | inlinevirtual |
| getBodyType() const | Obstacle | inlinevirtual |
| getCentroid() const | Obstacle | inlinevirtual |
| getDebugNode() const | Obstacle | inline |
| getDensity() const | Obstacle | inline |
| getDrawScale() const | Obstacle | inline |
| getFilterData() const | Obstacle | inline |
| getFriction() const | Obstacle | inline |
| getGravityScale() const | Obstacle | inlinevirtual |
| getInertia() const | Obstacle | inlinevirtual |
| getLinearDamping() const | Obstacle | inlinevirtual |
| getLinearVelocity() const | Obstacle | inlinevirtual |
| getMass() const | Obstacle | inlinevirtual |
| getName() const | Obstacle | inline |
| getPosition() const | Obstacle | inlinevirtual |
| getRestitution() const | Obstacle | inline |
| getSceneNode() const | Obstacle | inline |
| getVX() const | Obstacle | inlinevirtual |
| getVY() const | Obstacle | inlinevirtual |
| getX() const | Obstacle | inlinevirtual |
| getY() const | Obstacle | inlinevirtual |
| init() | Obstacle | inlinevirtual |
| init(const Vec2 &vec) | Obstacle | virtual |
| isActive() const | Obstacle | inlinevirtual |
| isAwake() const | Obstacle | inlinevirtual |
| isBullet() const | Obstacle | inlinevirtual |
| isDirty() const | Obstacle | inline |
| isFixedRotation() const | Obstacle | inlinevirtual |
| isRemoved() const | Obstacle | inline |
| isSensor() const | Obstacle | inline |
| isSleepingAllowed() const | Obstacle | inlinevirtual |
| markDirty(bool value) | Obstacle | inline |
| markRemoved(bool value) | Obstacle | inline |
| operator<<(ostream &os, const Obstacle &obj) | Obstacle | friend |
| positionDebugNode() | Obstacle | protectedvirtual |
| positionSceneNode() | Obstacle | protectedvirtual |
| resetDebugNode() | Obstacle | inlineprotectedvirtual |
| resetMass() | Obstacle | inlinevirtual |
| resetSceneNode() | Obstacle | inlineprotectedvirtual |
| setActive(bool value) | Obstacle | inlinevirtual |
| setAngle(float value) | Obstacle | inlinevirtual |
| setAngularDamping(float value) | Obstacle | inlinevirtual |
| setAngularVelocity(float value) | Obstacle | inlinevirtual |
| setAwake(bool value) | Obstacle | inlinevirtual |
| setBodyState(const b2Body &body) | Obstacle | |
| setBodyType(b2BodyType value) | Obstacle | inlinevirtual |
| setBullet(bool value) | Obstacle | inlinevirtual |
| setCentroid(const Vec2 &value) | Obstacle | inlinevirtual |
| setCentroid(float x, float y) | Obstacle | virtual |
| setDebugNode(WireNode *node) | Obstacle | |
| setDensity(float value) | Obstacle | inlinevirtual |
| setDrawScale(const Vec2 &value) | Obstacle | inlinevirtual |
| setDrawScale(float x, float y) | Obstacle | virtual |
| setFilterData(b2Filter value) | Obstacle | inlinevirtual |
| setFixedRotation(bool value) | Obstacle | inlinevirtual |
| setFriction(float value) | Obstacle | inlinevirtual |
| setGravityScale(float value) | Obstacle | inlinevirtual |
| setInertia(float value) | Obstacle | virtual |
| setLinearDamping(float value) | Obstacle | inlinevirtual |
| setLinearVelocity(const Vec2 &value) | Obstacle | inlinevirtual |
| setLinearVelocity(float x, float y) | Obstacle | inlinevirtual |
| setMass(float value) | Obstacle | virtual |
| setName(string value) | Obstacle | inline |
| setPosition(const Vec2 &value) | Obstacle | inlinevirtual |
| setPosition(float x, float y) | Obstacle | inlinevirtual |
| setRestitution(float value) | Obstacle | inlinevirtual |
| setSceneNode(Node *node) | Obstacle | |
| setSensor(bool value) | Obstacle | inlinevirtual |
| setSleepingAllowed(bool value) | Obstacle | inlinevirtual |
| setVX(float value) | Obstacle | inlinevirtual |
| setVY(float value) | Obstacle | inlinevirtual |
| setX(float value) | Obstacle | inlinevirtual |
| setY(float value) | Obstacle | inlinevirtual |
| toString() const | Obstacle | |
| update(float delta) | Obstacle | inlinevirtual |
| ~Obstacle() | Obstacle | virtual |
1.8.10