Cornell Cocos
Cornell Extensions to Cocos2d
ComplexObstacle Member List

This is the complete list of members for ComplexObstacle, including all inherited members.

__pad0__ (defined in ComplexObstacle)ComplexObstacle
_bodiesComplexObstacleprotected
_bodyComplexObstacleprotected
_body(nullptr) (defined in ComplexObstacle)ComplexObstacle
_bodyinfoObstacleprotected
_debugObstacleprotected
_drawScaleObstacleprotected
_fixtureObstacleprotected
_jointsComplexObstacleprotected
_massdataObstacleprotected
_masseffectObstacleprotected
_nodeObstacleprotected
_tagObstacleprotected
_trackingComplexObstacleprotected
_tracking(false) (defined in ComplexObstacle)ComplexObstacleinline
activatePhysics(b2World &world) overrideComplexObstaclevirtual
createFixtures()ComplexObstacleinlinevirtual
createJoints(b2World &world)ComplexObstacleinlinevirtual
deactivatePhysics(b2World &world) overrideComplexObstaclevirtual
getAngle() const overrideComplexObstacleinlinevirtual
getAngularDamping() const overrideComplexObstacleinlinevirtual
getAngularVelocity() const overrideComplexObstacleinlinevirtual
getBodies()ComplexObstacleinline
getBody() const overrideComplexObstacleinlinevirtual
getBodyType() const overrideComplexObstacleinlinevirtual
getCentroid() const overrideComplexObstacleinlinevirtual
getDebugNode() const Obstacleinline
getDensity() const Obstacleinline
getDrawScale() const Obstacleinline
getFilterData() const Obstacleinline
getFriction() const Obstacleinline
getGravityScale() const overrideComplexObstacleinlinevirtual
getInertia() const overrideComplexObstacleinlinevirtual
getJoints()ComplexObstacleinline
getLinearDamping() const overrideComplexObstacleinlinevirtual
getLinearVelocity() const overrideComplexObstacleinlinevirtual
getMass() const overrideComplexObstacleinlinevirtual
getName() const Obstacleinline
getPosition() const overrideComplexObstacleinlinevirtual
getRestitution() const Obstacleinline
getSceneNode() const Obstacleinline
getVX() const overrideComplexObstacleinlinevirtual
getVY() const overrideComplexObstacleinlinevirtual
getX() const overrideComplexObstacleinlinevirtual
getY() const overrideComplexObstacleinlinevirtual
init()Obstacleinlinevirtual
init(const Vec2 &vec)Obstaclevirtual
isActive() const overrideComplexObstacleinlinevirtual
isAwake() const overrideComplexObstacleinlinevirtual
isBullet() const overrideComplexObstacleinlinevirtual
isDirty() const Obstacleinline
isFixedRotation() const overrideComplexObstacleinlinevirtual
isRemoved() const Obstacleinline
isSceneTracking()ComplexObstacleinline
isSensor() const Obstacleinline
isSleepingAllowed() const overrideComplexObstacleinlinevirtual
markDirty(bool value)Obstacleinline
markRemoved(bool value)Obstacleinline
positionDebugNode() overrideComplexObstaclevirtual
positionSceneNode() overrideComplexObstaclevirtual
releaseFixtures()ComplexObstacleinlinevirtual
resetDebugNode()Obstacleinlineprotectedvirtual
resetMass() overrideComplexObstacleinlinevirtual
resetSceneNode()Obstacleinlineprotectedvirtual
setActive(bool value) overrideComplexObstacleinlinevirtual
setAngle(float value) overrideComplexObstacleinlinevirtual
setAngularDamping(float value) overrideComplexObstacleinlinevirtual
setAngularVelocity(float value) overrideComplexObstacleinlinevirtual
setAwake(bool value) overrideComplexObstacleinlinevirtual
setBodyState(const b2Body &body)Obstacle
setBodyType(b2BodyType value) overrideComplexObstacleinlinevirtual
setBullet(bool value) overrideComplexObstacleinlinevirtual
setCentroid(const Vec2 &value) overrideComplexObstacleinlinevirtual
setCentroid(float x, float y) overrideComplexObstacleinlinevirtual
setDebugNode(WireNode *node)Obstacle
setDensity(float value) overrideComplexObstaclevirtual
setDrawScale(const Vec2 &value) overrideComplexObstacleinlinevirtual
setDrawScale(float x, float y) overrideComplexObstaclevirtual
setFilterData(b2Filter value) overrideComplexObstaclevirtual
setFixedRotation(bool value) overrideComplexObstacleinlinevirtual
setFriction(float value) overrideComplexObstaclevirtual
setGravityScale(float value) overrideComplexObstacleinlinevirtual
setInertia(float value) overrideComplexObstacleinlinevirtual
setLinearDamping(float value) overrideComplexObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overrideComplexObstacleinlinevirtual
setLinearVelocity(float x, float y) overrideComplexObstacleinlinevirtual
setMass(float value) overrideComplexObstacleinlinevirtual
setName(string value)Obstacleinline
setPosition(const Vec2 &value) overrideComplexObstacleinlinevirtual
setPosition(float x, float y) overrideComplexObstacleinlinevirtual
setRestitution(float value) overrideComplexObstaclevirtual
setSceneNode(Node *node)Obstacle
setSceneTracking(bool track)ComplexObstacleinline
setSensor(bool value) overrideComplexObstaclevirtual
setSleepingAllowed(bool value) overrideComplexObstacleinlinevirtual
setVX(float value) overrideComplexObstacleinlinevirtual
setVY(float value) overrideComplexObstacleinlinevirtual
setX(float value) overrideComplexObstacleinlinevirtual
setY(float value) overrideComplexObstacleinlinevirtual
toString() const Obstacle
update(float delta) overrideComplexObstaclevirtual
~ComplexObstacle()ComplexObstaclevirtual
~Obstacle()Obstaclevirtual