How do we detect a hit?
Can’t afford to check every
point in the scene to see if
it’s close enough to a pattern
point
One solution is to rasterize
the scene
Place a grid on the scene
Each grid-square is a bin
Points are “close enough” if
they are in the same bin
Disadvantage:
We’ve lost accuracy
We may miss some nearby
points
Advantage:
Instead of searching for
arbitrary points, we search
for occupied bins
The bins follow a regular
pattern
The bins can be stored as
an array !
CS409 - Spring 2000
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