////////// SHADER BEGIN /////////
//  CubeFace30.frag
//
//  This is a simple shader for texturing a cube. It supports positional 
//  attributes and textures only.
//
//  CUGL MIT License:
//      This software is provided 'as-is', without any express or implied
//      warranty.  In no event will the authors be held liable for any damages
//      arising from the use of this software.
//
//      Permission is granted to anyone to use this software for any purpose,
//      including commercial applications, and to alter it and redistribute it
//      freely, subject to the following restrictions:
//
//      1. The origin of this software must not be misrepresented; you must not
//      claim that you wrote the original software. If you use this software
//      in a product, an acknowledgment in the product documentation would be
//      appreciated but is not required.
//
//      2. Altered source versions must be plainly marked as such, and must not
//      be misrepresented as being the original software.
//
//      3. This notice may not be removed or altered from any source distribution.
//
//  Author: Walker White
//  Version: 2/10/20
#version 330 core

#ifdef GL_ES
// This one line is all the difference
precision mediump float;
#endif

// The output color
out vec4 frag_color;

// Texture result from vertex shader
in vec2 outTexCoord;

// Texture map
uniform sampler2D u_texture;

void main(void) {
    frag_color = texture(u_texture, outTexCoord);
}

/////////// SHADER END //////////
