Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 11. Technical Workshop
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Now that you have had a critique, it is time to use that information to work on the documents due this weekend. These are important documents, so TAs will be around to help you with this. More › |
| March 11, 2025 | Fiske Classroom | ENGRC |
Mar. 10. Game Physics
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Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture. More › |
| March 10, 2025 | Upson 142 | LECTURE |
Mar. 7. Game Memory
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Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java. More › |
| March 7, 2025 | Upson 142 | LECTURE |
Mar. 6. Gameplay Playtest
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The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations. More › |
| March 6, 2025 | Fiske Classroom | PLAYTEST |
Mar. 5. Gamplay Prototype
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This class is a continuation of the gameplay prototype. It is important that you show up to class on time. More › |
| March 5, 2025 | Upson 142 | DELIVERABLE |