Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 25. Challenge Design
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This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level. More › |
| March 25, 2025 | Fiske Classroom | ENGRC |
Mar. 24. Level Design
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While we still have more to talk about with regards to game AI, we need to take a quick detour to talk again about design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
| March 24, 2025 | Upson 142 | LECTURE |
Mar. 21. Sensing & Perception
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Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior. More › |
| March 21, 2025 | Upson 142 | LECTURE |
Mar. 20. Technical Playtest
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Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class. More › |
| March 20, 2025 | Fiske Classroom | PLAYTEST |
Mar. 19. Character Behavior
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When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input? More › |
| March 19, 2025 | Upson 142 | LECTURE |