Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 7. Gameplay Modeling
|   | The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. More › | 
| February 7, 2025 | Upson 142 | LECTURE | 
Feb. 6. Game Lab 3
|   | This set of labs is another round of technical topics. This time, we have what is possibly the most involved lab for the designers. For programmers, it is the last truly challenging lab. More › | 
| February 6, 2025 | Fiske Classroom | GAME LAB | 
Feb. 5. Prototyping
|   | It is time to start thinking about how to implement your project. In this lecture, we talk about how to take this big project and break it up into smaller prototypes. More › | 
| February 5, 2025 | Upson 142 | LECTURE | 
Feb. 4. Concept Workshop
|   | The purpose of this lab is to give you time to work on the concept document. This is an important document, so make use of the class time to get help from the course staff. More › | 
| February 4, 2025 | Fiske Classroom | ENGRC | 
Feb. 3. Economies and Balance
|   | in our final lecture on game mechanics, we address the issue of game balance. In particular, we show it is tightly connected to your game economy. More › | 
| February 3, 2025 | Upson 142 | LECTURE | 
