Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Feb. 14. Data-Driven Design

Data-Driven Design

One of the more unexpected features of your game is the level editor, which is due as part of alpha release. In this lecture, we talk about why this is an important part of game development.    More ›

February 14, 2025 Upson 142 LECTURE

Feb. 13. Game Lab 4

Game Lab 4

This is the last set of game labs for the course. You should immediately pivot to the gameplay prototype after this lab. The programmers will find this lab particularly helpful for that.    More ›

February 13, 2025 Fiske Classroom GAME LAB

Feb. 12. Architecture Design

Architecture Design

Your teams have a lot of programmers on them. How do you divide up work and make sure that everyone is productive? The secret is designing your software architecture before you start to code. That is the subject of this lecture.    More ›

February 12, 2025 Upson 142 LECTURE

Feb. 11. Paper Prototyping

Paper Prototyping

The purpose of this lab is to brainstorm ideas for the nondigital prototype, which is due next week. You can also use some of this time to work on your concept document revision.    More ›

February 11, 2025 Fiske Classroom ENGRC

Feb. 10. The Game Loop

The Game Loop

Game development often involves the creation of a lot of specialized software. But the most important elementis the game loop. This infinitely running loop is what animates the characters and makes the game responsive to player input.    More ›

February 10, 2025 Upson 142 LECTURE