This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
|
As part of your work on the nondigital prototype is complete, it is time to distill those lessons into gameplay specification.
IMPORTANT: We will not have the Fiske Classroom this day. We will hold this class remotely via Zoom.
More ›
|
|
February 25, 2025
|
Fiske Classroom
|
ENGRC
|
|
This is the first of three lectures focused on computer graphics. These lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen.
More ›
|
|
February 24, 2025
|
Upson 142
|
LECTURE
|
|
February 21, 2025
|
Upson 142
|
DELIVERABLE
|
|
The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype.
More ›
|
|
February 20, 2025
|
Fiske Classroom
|
ENGRC
|
|
This class session is our first official presentation, the nondigital prototype. It is important that you show up to class on time.
More ›
|
|
February 19, 2025
|
Upson 142
|
DELIVERABLE
|