Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 13. Game Physics
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Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture. More › |
March 13, 2023 | Upson 142 | LECTURE |
Mar. 10. Game Memory
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Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java. More › |
March 10, 2023 | Upson 142 | LECTURE |
Mar. 9. Gameplay Playtest
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The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations. More › |
March 9, 2023 | Phillips 203 | PLAYTEST |
Mar. 8. Color and Texture
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In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We address how color works, and how you use images to do more than just display a sprite on the screen. More › |
March 8, 2023 | Upson 142 | LECTURE |
Mar. 7. Gamplay Prototype
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This class is a continuation of the gameplay prototype. It is important that you show up to class on time. More › |
March 7, 2023 | Upson 142 | DELIVERABLE |