Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 13. Game Physics

Game Physics

Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture.    More ›

March 13, 2023 Upson 142 LECTURE

Mar. 10. Game Memory

Game Memory

Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java.    More ›

March 10, 2023 Upson 142 LECTURE

Mar. 9. Gameplay Playtest

Gameplay Playtest

The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations.    More ›

March 9, 2023 Phillips 203 PLAYTEST

Mar. 8. Color and Texture

Color and Texture

In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We address how color works, and how you use images to do more than just display a sprite on the screen.    More ›

March 8, 2023 Upson 142 LECTURE

Mar. 7. Gamplay Prototype

Gamplay Prototype

This class is a continuation of the gameplay prototype. It is important that you show up to class on time.    More ›

March 7, 2023 Upson 142 DELIVERABLE