Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 20. Technical Prototype
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Today’s class is the second software presentation, known as the technical prototype. It is important that you show up to class on time. More › |
March 20, 2023 | Upson 142 | DELIVERABLE |
Mar. 17. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
March 17, 2023 | Upson 142 | LECTURE |
Mar. 16. Technical Workshop
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Given the importance of the documents this weekend, we are giving you more than one discussion section to work on them. More › |
March 16, 2023 | Phillips 203 | ENGRC |
Mar. 15. box2d
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Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively. More › |
March 15, 2023 | Upson 142 | LECTURE |
Mar. 14. Technical Workshop
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Now that you have had a critique, it is time to use that information to work on the documents due this weekend. These are important documents, so TAs will be around to help you with this. More › |
March 14, 2023 | Phillips 203 | ENGRC |