This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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We return to game programming with a multi-video sequence of game AI. Are first topic is on pathfinding, which is the process of using AI algorithms to move your game characters about the terrain.
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March 27, 2023
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Upson 142
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LECTURE
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Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior.
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March 24, 2023
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Online
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LECTURE
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Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class.
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March 23, 2023
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Phillips 203
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PLAYTEST
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When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input?
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March 22, 2023
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Online
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LECTURE
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March 21, 2023
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Upson 142
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DELIVERABLE
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