Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 2. Game Lab 2
![]() |
The second lab of this class gets into some technical topics (for both programmers and designers) that we will not touch on for several weeks. Programmers often find this the most challenging of the four labs. More › |
February 2, 2023 | Phillips 203 | GAME LAB |
Feb. 1. Rules and Mechanics
![]() |
Before you start to program your game, you need a better understanding of how it is actually played. In this lecture we take a deeper look at how game mechanics work. This is the first of a series on rules. More › |
February 1, 2023 | Upson 142 | LECTURE |
Jan. 31. Idea Formation
![]() |
In this lab you will immediately start thinking about ideas for your game. If you have attended lecture, you will now know enough about what we are expecting you to focus on in this stage of development. The challenge is coming up with something feasible. More › |
January 31, 2023 | Phillips 203 | ENGRC |
Jan. 30. Game Components
![]() |
As you begin work on your game, understand that not everyone will be programming. In this lecture we show how we devide up game development to take advantage of your multidisciplinary team. More › |
January 30, 2023 | Upson 142 | LECTURE |
Jan. 27. Design Elements
![]() |
Before you propose your game idea, you need to understand the basic design vocabulary we will be using. Otherwise, you are very likely to pitch a narrative that does not have a clearly defined ludic focus. More › |
January 27, 2023 | Upson 142 | LECTURE |