Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 23. Milestones
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The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype. More › |
February 23, 2023 | Phillips 203 | ENGRC |
Feb. 22. Nondigital Prototype
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This class is a continuation of the nondigital prototype. It is important that you show up to class on time. More › |
February 22, 2023 | Upson 142 | DELIVERABLE |
Feb. 21. Gameplay Workshop
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As part of your work on the nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document, which is due after the break. More › |
February 21, 2023 | Phillips 203 | ENGRC |
Feb. 20. Nondigital Prototype
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This class session is our first official presentation, the nondigital prototype. It is important that you show up to class on time. More › |
February 20, 2023 | Upson 142 | DELIVERABLE |
Feb. 17. Data-Driven Design
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One of the more unexpected features of your game is the level editor, which is due as part of alpha release. In this lecture, we talk about why this is an important part of game development. More › |
February 17, 2023 | Upson 142 | LECTURE |