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isActive
boolean isActive
Whether a game is currently being played.
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maxTargets
int maxTargets
Number of targets to show during one game.
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score
int score
Number of targets successfully hit by player during the current game. If a game is not
currently being played, is the number of targets hit during the previous game (0 if no games
have been played).
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target
GameComponent.Target target
Encapsulates state and controls for current target.
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targetCount
int targetCount
Number of targets that have been shown during current game (including the current target). If
a game is not currently being played, is the number of targets shown during the previous game
(0 if no games have been played).
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targetTimeMillis
int targetTimeMillis
Duration each target is shown [ms].
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timer
Timer timer
Timer to trigger changing targets.