- Circle - Class in gui
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Graphics class Circle allows the drawing of circles.
- Circle(BoardElement, int, int, int) - Constructor for class gui.Circle
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Constructor: an instance at (x, y) of diameter d and colored black
that represents r and is not filled.
- Circle(BoardElement, int, int, int, Color, boolean) - Constructor for class gui.Circle
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Constructor: an instance at (x, y) of diameter d and colored c
that represents r and is filled iff filled.
- clearTravel() - Method in class game.Truck
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Clear the Truck's travel plans, in a fashion that prevents thread collision.
- COLOR - Static variable in class game.Score
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The Colors in the game.
- COLOR_TOKEN - Static variable in interface game.BoardElement
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The key for the color field for JSON implementations.
- Colorable - Interface in game
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A colorable object is an object that has a color field in the game.
- colorContains(Color) - Static method in class game.Score
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Return true iff c is in Score.COLOR.
- cos(Vector, Vector) - Static method in class game.Vector
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Return the cosine of the angle between a and b
- cos(Vector) - Method in class game.Vector
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Return the cosine of the angle between this and b.
- cost(int) - Static method in class game.Score
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Return the cost of traveling one frame at rate of speed s.
- createUserManager(String) - Static method in class game.Main
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Create and return an instance of the user-defined manager class
- cross(Vector, Vector) - Static method in class game.Vector
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Return the cross product of a and b.
- cross(Vector) - Method in class game.Vector
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Return the cross product of this and b.