On March 30, members of the Cornell community are invited to experience a 10-foot sound cube in the Kenneth Goldman Lounge of the Duffield Atrium. The cube will be open to the public from 11:00 a.m. to 1:00 p.m. In the afternoon, the New York City-based sound artist and designer, Charlie Morrow, will demonstrate the cube for students in "Playing with Space and Time." Morrow is a visiting lecturer for this new course funded through a Faculty Innovation in Teaching award, a Provost initiative.
The MorrowSound(tm) Cube, a 3-D sound system that creates a totally enveloping sound world, has recently returned from the XX Olympic Winter Games, where it was a featured exhibit. Set up in the village of Sestriere, near Torino, Italy, the sound cube played sound works by six artists, giving visitors a 3D aural experience. Sound is one of the topics that students in "Playing with Space and Time" are exploring. The culmination of their work will be the creation of online galleries, which will be available for public viewing. To access these virtual exhibits, visitors will need a complimentary CD containing software and instructions; the first of these CDs will be distributed to all who visit the MorrowSound (tm) Cube.
"In comparison to a conventional work of music, sound art is made in order to signal a new listening experience, one that is often more active or interactive, and one that implies a multidisciplinary approach," said Morrow. "Works of sound artists play on the fringes of our often-unconscious aural experience of a world dominated by the visual. Sound art sculpts sound in space and time, reacts to environments and reshapes them, and frames ambient 'found' sound, altering our concepts of space, time, music, and noise." Morrow is a conceptualist and maple syrup maker whose music work ranges over many styles and forms, from events for media and public spaces to commercial soundtracks, new media productions, museum installations and programming for broadcast and festivals. Assembling expert project groups, Morrow employs a collaborative style that fuses arts, artists, and environment. Technological expertise creates the basis for a significant portion of his work, much of which utilizes a combination of the newest and very old technologies. He is president and creative director of Charles Morrow Productions, LLC.
Additional information on the artist is available at http://www.cmorrow.com/.