Point Classes¶
import introcs
Points have position, but they do not have magnitude or direction. Use the class Vector if you want direction. Points support basic point arithmetic via the operators. However, pay close attention to how we handle typing. For example, the difference between two points is a vector (as it should be). But points may freely convert to vectors and vice versa.
Class Point2¶
This class provides 2-dimensional points. It is the primary geometry class used
by the game2d package.
Constructor¶
- class introcs.Point2(x=0, y=0)¶
An instance is a point in 2D space.
All attribute values are 0.0 by default.
- Parameters:
x (
intorfloat) – initial x valuey (
intorfloat) – initial y value
Attributes¶
- Point2.x¶
The x coordinate
Invariant: Value must be an
intorfloat.
- Point2.y¶
The y coordinate
Invariant: Value must be an
intorfloat.
Immutable Methods¶
Immutable methods return a new object and do not modify the original.
- Point2.toVector()¶
- Returns:
The
Vector2object equivalent to this point- Return type:
Vector2
- Point2.midpoint(other)¶
Computes the midpoint between self and
other.This method treats
selfandotheras a line segment, so they must both be points.- Parameters:
other (
Point2) – the other end of the line segment- Returns:
the midpoint between this point and
other- Return type:
Point2
- Point2.distance(other)¶
Computes the Euclidean between two points
- Parameters:
other (
Point2) – value to compare against- Returns:
the Euclidean distance from this point to
other- Return type:
float
- Point2.distance2(other)¶
Computes the squared Euclidean between two points
This method is slightly faster than
distance().- Parameters:
other (
Point2) – value to compare against- Returns:
the squared Euclidean distance from this point to
other- Return type:
float
- Point2.under(other)¶
Compares
selftootherunder the domination partial orderWe say that one point dominates another is all components of the first are greater than or equal to the components of the second. This is a partial order, not a total one.
- Parameters:
other (
Vector2) – The object to check- Returns:
True if
otherdominatesself; False otherwise- Return type:
bool
- Point2.over(other)¶
Compares
selftootherunder the domination partial orderWe say that one point dominates another is all components of the first are greater than or equal to the components of the second. This is a partial order, not a total one.
- Parameters:
other (
Vector2) – The object to check- Returns:
True if
selfdominatesother; False otherwise- Return type:
bool
- Point2.isZero()¶
Determines whether or not this object is ‘close enough’ to the origin.
This method uses
allclose()to test whether the coordinates are “close enough”. It does not require exact equality for floats.- Returns:
True if this object is ‘close enough’ to the origin; False otherwise
- Return type:
bool
- Point2.interpolant(other, alpha)¶
Interpolates this object with another, producing a new object
The resulting value is:
alpha*self+(1-alpha)*other
according to the rules of addition and scalar multiplication.
- Parameters:
other (
Vector2) – object to interpolate withalpha (
intorfloat) – scalar to interpolate by
- Returns:
the interpolation of this object and
otherviaalpha.- Return type:
Vector2
- Point2.copy()¶
- Returns:
A copy of this point
- Return type:
Vector2
- Point2.list()¶
- Returns:
A python list with the contents of this point.
- Return type:
list
Mutable Methods¶
Mutable methods modify the underlying object.
- Point2.interpolate(other, alpha)¶
Interpolates this object with another in place
This method will modify the attributes of this oject. The new attributes will be equivalent to:
alpha*self+(1-alpha)*other
according to the rules of addition and scalar multiplication.
This method returns this object for chaining.
- Parameters:
other (
Vector2) – object to interpolate withalpha (
intorfloat) – scalar to interpolate by
- Returns:
This object, newly modified
- Point2.clamp(low, high)¶
Clamps this point to the range [
low,high].Any value in this tuple less than
lowis set tolow. Any value greater thanhighis set tohigh.This method returns this object for chaining.
- Parameters:
low (
intorfloat) – The low range of the clamphigh (
intorfloat) – The high range of the clamp
- Returns:
This object, newly modified
- Return type:
Vector2
Operators¶
Operators redefine the meaning of the basic operations. For example:: p + q
is the same as p.__add__(q). This allows us to treat points like regular
numbers. For the sake of brevity, we have not listed all operators – only the
most important ones. The equivalences are as follows:
p == q --> p.__eq__(q)
p < q --> p.__lt__(q)
p + q --> p.__add__(q)
p - q --> p.__sub__(q)
p * q --> p.__mul__(q)
q * p --> p.__rmul__(q)
p / q --> p.__truediv__(q)
q / p --> p.__rtruediv__(q)
- Point2.__eq__(other)¶
Compares this point with
otherThis method uses
allclose()to test whether the coordinates are “close enough”. It does not require exact equality for floats. Equivalence also requires type equivalence.- Parameters:
other (
any) – The object to check- Returns:
True if
selfandotherare equivalent- Return type:
bool
- Point2.__lt__(other)¶
Compares the lexicographic ordering of
selfandother.Lexicographic ordering checks the x-coordinate first, and then y.
- Parameters:
other (
Vector2) – The object to check- Returns:
True if
selfis lexicographic kess thanother- Return type:
float
- Point2.__add__(other)¶
Performs a context dependent addition of this point and
other.If
otheris a point, the result is the vector from this position toother(sootheris the head). If it is a vector, it is the point at the head of the vector when it is anchored at this point.- Parameters:
other (
Point2orVector2) – object to add- Returns:
the sum of this object and
other.- Return type:
Point2orVector2
- Point2.__sub__(other)¶
Performs a context dependent subtraction of this point and
other.If
otheris a point, the result is the vector fromotherto this position (sootheris the tail). If it is a vector, it is the point at the tail of the vector whose head is at this point.- Parameters:
other (
Point2orVector2) – object to subtract- Returns:
the difference of this object and
other.- Return type:
Point2orVector2
- Point2.__mul__(value)¶
Multiples this object by a scalar,
Vector2, or aMatrix, producing a new object.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar multiplication. If it is a point, then the result is pointwise multiplication. Finally, if is a matrix, then we use the matrix to transform the object. We treat matrix transformation as multiplication on the right to make in-place multiplication easier. SeeMatrixdoe more- Parameters:
value (
int,float,Vector2orMatrix) – value to multiply by- Returns:
the altered object
- Return type:
Vector2
- Point2.__rmul__(value)¶
Multiplies this object by a scalar or
Vector2on the left.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar multiplication. If it is a 2d tuple, then the result is pointwise multiplication. We do not allow matrix multiplication on the left.- Parameters:
value (
int,float, orVector2) – The value to multiply by- Returns:
the scalar multiple of
selfandscalar- Return type:
Vector2
- Point2.__truediv__(value)¶
Divides this object by a scalar or a
Vector2on the right, producting a new object.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar division. If it is aVector2, then the result is pointwise division.The value returned has the same type as
self(so ifselfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Parameters:
value (
int,float, orVector2) – The value to multiply by- Returns:
the division of
selfbyvalue- Return type:
Vector2
- Point2.__rtruediv__(value)¶
Divides a scalar or
Vector2by this object.Dividing by a point means pointwise reciprocation, followed by multiplication.
- Parameters:
value (
int,float, orVector2) – The value to divide- Returns:
the division of
valuebyself- Return type:
Class Point3¶
This class provides 3-dimensional points. It will not be used by this assignment.
However, the name Point is an alias for Point3.
Constructor¶
- class introcs.Point3(x=0, y=0, z=0)¶
An instance is a point in 3D space.
All attribute values are 0.0 by default.
- Parameters:
x (
intorfloat) – initial x valuey (
intorfloat) – initial y valuez (
intorfloat) – initial z value
Attributes¶
- Point3.x¶
The x coordinate
Invariant: Value must be an
intorfloat.
- Point3.y¶
The y coordinate
Invariant: Value must be an
intorfloat.
Immutable Methods¶
Immutable methods return a new object and do not modify the original.
- Point3.toVector()¶
- Returns:
The
Vector3object equivalent to this point- Return type:
Vector3
- Point3.midpoint(other)¶
Computes the midpoint between self and
other.This method treats
selfandotheras a line segment, so they must both be points.- Parameters:
other (
Point3) – the other end of the line segment- Returns:
the midpoint between this point and
other- Return type:
Point3
- Point3.distance(other)¶
Computes the Euclidean between two points
- Parameters:
other (
Point3) – value to compare against- Returns:
the Euclidean distance from this point to
other- Return type:
float
- Point3.distance2(other)¶
Computes the squared Euclidean between two points
This method is slightly faster than
distance().- Parameters:
other (
Point3) – value to compare against- Returns:
the squared Euclidean distance from this point to
other- Return type:
float
- Point3.under(other)¶
Compares
selftootherunder the domination partial orderWe say that one point dominates another is all components of the first are greater than or equal to the components of the second. This is a partial order, not a total one.
- Parameters:
other (
Vector3) – The object to check- Returns:
True if
otherdominatesself; False otherwise- Return type:
bool
- Point3.over(other)¶
Compares
selftootherunder the domination partial orderWe say that one point dominates another is all components of the first are greater than or equal to the components of the second. This is a partial order, not a total one.
- Parameters:
other (
Vector3) – The object to check- Returns:
True if
selfdominatesother; False otherwise- Return type:
bool
- Point3.isZero()¶
Determines whether or not this object is ‘close enough’ to the origin.
This method uses
allclose()to test whether the coordinates are “close enough”. It does not require exact equality for floats.- Returns:
True if this object is ‘close enough’ to the origin; False otherwise
- Return type:
bool
- Point3.interpolant(other, alpha)¶
Interpolates this object with another, producing a new object
The resulting value is:
alpha*self+(1-alpha)*other
according to the rules of addition and scalar multiplication.
- Parameters:
other (
Vector3) – object to interpolate withalpha (
intorfloat) – scalar to interpolate by
- Returns:
the interpolation of this object and
otherviaalpha.- Return type:
Vector3
- Point3.copy()¶
- Returns:
A copy of this point
- Return type:
Vector3
- Point3.list()¶
- Returns:
A python list with the contents of this point.
- Return type:
list
Mutable Methods¶
Mutable methods modify the underlying object.
- Point3.interpolate(other, alpha)¶
Interpolates this object with another in place
This method will modify the attributes of this oject. The new attributes will be equivalent to:
alpha*self+(1-alpha)*other
according to the rules of addition and scalar multiplication.
This method returns this object for chaining.
- Parameters:
other (
Vector3) – object to interpolate withalpha (
intorfloat) – scalar to interpolate by
- Returns:
This object, newly modified
- Point3.clamp(low, high)¶
Clamps this point to the range [
low,high].Any value in this tuple less than
lowis set tolow. Any value greater thanhighis set tohigh.This method returns this object for chaining.
- Parameters:
low (
intorfloat) – The low range of the clamphigh (
intorfloat) – The high range of the clamp
- Returns:
This object, newly modified
- Return type:
Vector3
Operators¶
Operators redefine the meaning of the basic operations. For example:: p + q
is the same as p.__add__(q). This allows us to treat points like regular
numbers. For the sake of brevity, we have not listed all operators – only the
most important ones. The equivalences are as follows:
p == q --> p.__eq__(q)
p < q --> p.__lt__(q)
p + q --> p.__add__(q)
p - q --> p.__sub__(q)
p * q --> p.__mul__(q)
q * p --> p.__rmul__(q)
p / q --> p.__truediv__(q)
q / p --> p.__rtruediv__(q)
- Point3.__eq__(other)¶
Compares this point with
otherThis method uses
allclose()to test whether the coordinates are “close enough”. It does not require exact equality for floats. Equivalence also requires type equivalence.- Parameters:
other (
any) – The object to check- Returns:
True if
selfandotherare equivalent- Return type:
bool
- Point3.__lt__(other)¶
Compares the lexicographic ordering of
selfandother.Lexicographic ordering checks the x-coordinate first, and then y.
- Parameters:
other (
Vector3) – The object to check- Returns:
True if
selfis lexicographic kess thanother- Return type:
float
- Point3.__add__(other)¶
Performs a context dependent addition of this point and other.
If
otheris a point, the result is the vector from this position toother(sootheris the head). If it is a vector, it is the point at the head of the vector when it is anchored at this point.- Parameters:
other (
Point2orVector2) – object to add- Returns:
the sum of this object and
other.- Return type:
Point2orVector2
- Point3.__sub__(other)¶
Performs a context dependent subtraction of this point and other.
If
otheris a point, the result is the vector fromotherto this position (sootheris the tail). If it is a vector, it is the point at the tail of the vector whose head is at this point.- Parameters:
other (
Point3orVector3) – object to subtract- Returns:
the difference of this object and
other.- Return type:
Point3orVector3
- Point3.__mul__(value)¶
Multiples this object by a scalar,
Vector3, or aMatrix, producing a new object.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar multiplication. If it is a point, then the result is pointwise multiplication. Finally, if is a matrix, then we use the matrix to transform the object. We treat matrix transformation as multiplication on the right to make in-place multiplication easier. SeeMatrixdoe more- Parameters:
value (
int,float,Vector3orMatrix) – value to multiply by- Returns:
the altered object
- Return type:
Vector3
- Point3.__rmul__(value)¶
Multiplies this object by a scalar or
Vector3on the left.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar multiplication. If it is a 2d tuple, then the result is pointwise multiplication. We do not allow matrix multiplication on the left.- Parameters:
value (
int,float, orVector3) – The value to multiply by- Returns:
the scalar multiple of
selfandscalar- Return type:
Vector3
- Point3.__truediv__(value)¶
Divides this object by a scalar or a
Vector3on the right, producting a new object.The exact effect is determined by the type of value. If
valueis a scalar, the result is standard scalar division. If it is aVector3, then the result is pointwise division.The value returned has the same type as
self(so ifselfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Parameters:
value (
int,float, orVector3) – The value to multiply by- Returns:
the division of
selfbyvalue- Return type:
Vector3
- Point3.__rtruediv__(value)¶
Divides a scalar or
Vector3by this object.Dividing by a point means pointwise reciprocation, followed by multiplication.
- Parameters:
value (
int,float, orVector3) – The value to divide- Returns:
the division of
valuebyself- Return type: