Game2d PackageΒΆ
The game classes provide functionality for a simple animated game. They provide the base
classes for the view and the primary controller. To create a game, you should subclass
the GameApp and invoke the run() method.
Some classes, such as GView and GInput should never be subclasses or instantiated.
There should only be one object of these classes, and those objects are presented as
attributes in the GameApp class.
All other classes, particular the classes for drawing solid and path shapes, should be subclassed or instantiated as necessary.