.. a7 Graphics Object class .. _gobject-label: Class GObject ============= This class provides basic functionality for drawing to a :ref:`GView <gview-label>`. You should never make a ``GObject`` directly. Instead, you should use one of its many subclasses: :ref:`GRectangle <grectangle-label>`, :ref:`GEllipse <gellipse-label>`, :ref:`GImage <gimage-label>`, :ref:`GLabel <glabel-label>` While unsupported in the base class, most subclasses of ``GObject`` provide primitive collision detection via the ``contains`` method. This method takes a :class:`Point2` object from the :mod:`cornell` module. Constructor ----------- .. autoclass:: game2d.GObject Attributes ---------- .. currentmodule:: game2d .. autoattribute:: GObject.x .. autoattribute:: GObject.y .. autoattribute:: GObject.left .. autoattribute:: GObject.right .. autoattribute:: GObject.bottom .. autoattribute:: GObject.top .. autoattribute:: GObject.linecolor .. autoattribute:: GObject.fillcolor .. autoattribute:: GObject.scale .. autoattribute:: GObject.angle .. autoattribute:: GObject.name Methods ------- .. automethod:: GObject.contains .. automethod:: GObject.transform .. automethod:: GObject.draw :ref:`Return to top level <top-label>`