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# Parameters for the TurnAndKick Skill
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###The distance the ball travels after being kicked that the skill
###calculates updates to itself
UPDATE_DISTANCE	0.10 

###How close it gets to facing the right direction before kicking:
###   These are the 2 values that get modified in update()
STILL_KICK_THRESHHOLD 0.10  
MOVING_KICK_THRESHHOLD 0.20

### Changeover point from SpinAroundBall to ManeuverWithBall, uses ball speed
SPEED_THRESHHOLD .4

### Time after kicking (in seconds) that the skill may still update itself
UPDATE_TIMEOUT  .25

### Angle at which we decide something interfered with our kick and we shouldn't update.
IGNORE_ANGLE .5

### Angle to use if we want a precise kick
PRECISION_ANGLE .08

ENTERBOX_CAUTION_DIST .2