#TandemDefenderSkillParams


#Ball Speed (y-component) at which to hold position and not swap
BALL_SPEED    .0

#X position when the ball is counted as too close
LOW_X   0.0

# distance across splitline needed before changeover occurs
CHANGE_BUFFER     .05

# angle at which we should arm the kicker
KICK_ANGLE        .9
# angle at which we should aim
AIM_ANGLE        .7
#distance at which we should go after and kick the ball (not inluding radius)
KICK_DIST         .10

###Distance to dive along ( 0.0 = 1 radius from goal box)
DIVE_OFFSET   0.0

