Skills Required:


1.) EXTRACT BALL SKILL
-used by blocker
-first grabs ball
-then picks aggressor or creator to chip to
-carries out chip kick to that player
-used in remove ball defense play

2.) TANDEM EXTRACT DEFENSE
-used by defender and special op defender
-places both players closely in front of blocker, allowing him to easily grab and chip kick the ball upfield
-also plays defensively in case something goes wrong with the chip kick (must be able to defend against a deflected chip kick)
-both players stay as far back as possible
-used in remove ball defense play

3.) LOOK FOR CHIP KICK
-takes bias for left or right side of the field
-used by both aggressor and creator
-places robot in area upfield behind half line ready to receive a chip kick from the blocker
-used in remove ball defense play

4.) BLOCKER GAIN POSSESSION
-called by blocker
-blocker carefully approaches ball without knocking it back into goal, attempts to dribble the ball
-called in multiple plays, especially cage defense

5.) CAGE DEFENSE
-called by aggressor and defender
-takes a param to allow robot to be on inside or outside of cage (defender always on inside)
-position based on ball's location, however, once cage established it is held while the blocker backs up with the ball.
-called in cage defense play

6.) SOPHISTICATED SCREEN
-utilizes simple screen
-once in optimal position, holds screen and only moves perpendicular unless opponent seems to be making progress.
-called in many plays, including cage defense.

7.) LOOK FOR FORWARD PASS
-called by creator
-very vague right now =(
-called in many plays

8.) BLOCKER TIGHT DEFENSE
-defense blocker uses as described in tight defense play

9.) DEFENDER TIGHT DEFENSE
-defense defender uses as described in tight defense play

10.) TIGHT DEFENSE PASSBLOCK
-defender special op defender uses as described in tight defense play

11.) ACQUIRE POSSESSION
-basic skill aggressor runs most of the time when he does not have the ball
-first approach the ball
-if free, gain possession
-if opponent has possession, strip ball
-if ball moving quickly use intersection algorithm
-if ball moving slowly use approach ball algorithm

12.) BLOCKER TANDEM DEFENSE
-used by blocker
-see description in loose defense play

13.) DEFENDER TANDEM DEFENSE
-used by defender
-see description in loose defense play

14.) TWO MAN COVER
-used by special op defender in loose defense play

15.) BACK UP OFFENSE
-used by special op aggressor
-used in upfield defense play

16.) MOVE BALL UPFIELD
-called by aggressor in single assist offense
-basic skill aggressor calls when he has the ball
-uses dribble point
-if behind half line sets up and dribbles around picks
-if ahead of half line jukes opponents
-see more in single assist offense play

17.) LEADING OFFENSE
-called by special op aggressor in single assist offense
-sets special op aggressor to run ahead of aggressor, screening or stiff-arming, ready to setup a pick

18.) LEADING PICK
-called by special op aggressor in single assist offense
-sets up a leading pick using pick skill

19.) DOUBLE PICK
-called by special op creator and creator
-see description in double pick offense

20.) DRIBBLE AROUND DOUBLE PICK
-called by aggressor in dribble pick offense

21.) DRIBBLE AROUND SINGLE PICK
-called by aggressor in single assist offense

22.) CREATOR ASSIST
-called by creator and special op creator
-see ultra complex explanation in creator assist offense :)

23.) SCORE
-called by the aggressor when he has the ball in jam and shoot play
-basic idea is very simple: make the most direct movements to shoot and score (rotate, run through and kick the ball in biggest hole)

24.) LOOK FOR CROSS CREASE PASS
-called by creator in single assist offense and cross crease pass

25.) REBOUND DEFENSE
-called by aggressor and special op creator in touch shoot
-basically stage robots in front of opponent goal hoping to block a rebounding ball and knock it back into opponent goal