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NOTE: This is the Cornell snapshot of this
website, and is not updated. The main site is at
http://physical.alecrivers.com.
Clicking the Repository link will also move you to the main website.
Physical is a game creation
system based on the foundation of an innovative 2D physics engine. Its
main features include:
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Incorporated functionality for graphics, keyboard handling, and game flow
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A framework that provides a direct mapping from game design to game programming
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Interchangeable, reusable parts
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Interactive game elements from any game can be used in any other game
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This includes reusing not just model and image files, but the actual dynamics that make a plane fly or a gun shoot
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This allows for the creation of a common library of freely downloadable game elements: the
Repository
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An included object editor
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A new kind of physics engine that naturally handles
object deformation - things can bend, break, flow, and explode
For more information about Physical, read the
Overview.
To get a look at the physics engine in action, check out the
Screenshots.
Get Physical or an example game in the Downloads section.
Browse the Repository and take a look at the game elements that will be
available for you to use, for free, in your own game. |