public class randomPlayer implements player
{
	public int[] getMove(boolean[][][] goodPos, boolean[][][] evilPos)
	{
		int[] loc = new int[3];
		for(int i = 0; i < 5; i++)
		{
			for(int j = 0; j < 5; j++)
			{
				for(int k = 0; k < 5; k++)
				{
					if(!goodPos[i][j][k] && !evilPos[i][j][k])
					{
						loc[0] = i;
						loc[1] = j;
						loc[2] = k;
						return loc;
					}
				}
			}
		}
		return loc;
	}

	public void train(int numTimes) {} //for randomPlayer there is no training.
	public double getUtility(boolean[][][] goodPos, boolean[][][] evilPos)
	{
		return 0;
	}
}