public class humanPlayer implements player
{
	public int[] getMove(boolean[][][] goodPos, boolean[][][] evilPos)
	{
		int[] loc = new int[3];
		for (int i = 0; i < 3; i++)
			loc[i] = -1;
		return loc;
	}

	public void train(int numTimes) {} //can't train a human player like this
	public double getUtility(boolean[][][] goodPos, boolean[][][] evilPos)
	{
		return 0;
	}
}