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Cornell
University
Nomadic Computing in Education
Proposal
to Intel Corporation
Evaluating
Student Collaboration and Team-based Development in a Nomadic
Computing Environment
Cornell
University
June 30, 1999
Principal
Investigators
William
Y. Arms, Professor, Department of Computer Science
4107B Upson Hall, Cornell University, Ithaca NY 14853 (wya@cs.cornell.edu)
Geraldine
K. Gay, Professor, Department of Communication
311 Kennedy Hall, Cornell University, Ithaca NY 14853 (gkg1@cornell.edu)
Abstract
New
technologies for nomadic computing, such as inexpensive powerful
laptops and fast wireless networks, have the potential to
greatly enrich collaboration while simultaneously decoupling
location and function, allowing the classroom to be the library
or the dorm room to be the lecture hall. These technologies
will bring about fundamental changes in the ways that the
university creates and disseminates ideas, knowledge, and
understanding.
We
propose to create a course-based testbed to explore the possibilities
and impact of nomadic technologies on the process of instruction
and learning. At the same time, by basing the testbed on upper-level
courses in digital libraries, computer-mediated communication,
and software engineering, we will involve the students themselves
in addressing and solving the problems of nomadic collaboration,
library access, and collaborative software development.
We
plan to both evaluate the direct impact of these new technologies,
and to create a very rapid feedback cycle for incorporating
changes and improvements into the courses. To this end, the
Human-Computer Interaction Group will work directly with the
students and instructors in these courses to examine the pedagogical,
technical, and evaluative issues surrounding the use of mobile
computers for wireless classroom and library access and collaboration.
Their reports will include: direct evaluation of the impact
of nomadic computing on instruction and learning; the effect
of changes in the use of nomadic and collaborative tools on
the learning environment; and improved evaluation tools for
use in future experiments on nomadic computing.
Current
Activities
Computer
Science Department
The
Cornell CS Department has a major research effort in the area
of "anything-anytime-anywhere" computing. This effort
involves faculty in multimedia, operating systems, programming
languages, and databases. It is funded in part by a five-year
NSF Research Infrastructure grant, of which we are just finishing
the second year.
Cornell
University also has a strong and rapidly growing program in
digital libraries and electronic publishing. The university's
approach to digital libraries emphasizes tight integration
between research and practice. The activities are interdisciplinary
with excellent partnerships between academic departments and
the university libraries. The Cornell Digital Libraries Research
Group (CDLRG), led by Carl Lagoze, has developed and maintains
NCSTRL, the Networked Computer Science Technical Reference
Library (http://www.ncstrl.org). This is simultaneously a
heavily used operational library and a testbed for advanced
architectures for digital libraries, distributed information
retrieval, and metadata. The group has recently received three
important grants from the NSF, including two for international
projects.
Human-Computer
Interaction Group (HCI-Group)
The
HCI-Group, led by Prof. Geraldine Gay, is an interdisciplinary
research team investigating social, communication and design
issues surrounding the use of computers at school, work and
play. Some current, related HCI-Group projects include:
- CreationStation:
Development with Cornell Libraries of a library multimedia-resource
organizing and development tool.
- Cornell/Dalton
Partnership: Work with the Dalton School in New
York City on the integration of library resources in the
curriculum using portable devices. The project also involves
an ethnographic study of the use of technology in the curriculum.
- Monograph-New
Directions for Evaluation: An edited volume for
the American Evaluation Association (published by Jossey
Bass) titled "Using Multimedia Tools in Evaluation:
Methods for Collecting, Annotating and Organizing Data."
- MobileMann:
A prototype mobile resource for library patrons with various
functions. A key interest is the ability to integrate the
CreationStation with Cornell's new customized library functions.
Collaborative
Activities
The
Computer Science Department and the HCI-Group already share
significant ties. The CoNote system of collaborative annotation
was developed in the CS department to facilitate faculty,
student, and teaching assistant collaboration. Using CoNote
as a testbed, the HCI-Group examined the notion of contextualized
collaboration-the ability to communicate about an artifact
being embedded in the artifact itself and the ability to exchange
ideas with others.
The
CS digital libraries group, together with the University Libraries
and the HCI-Group, are also beginning collaboration on a major
research project in Digital Libraries. Funded through the
NSF/DARPA/NASA/LOC DLI-II program, Cornell's PRISM project
will investigate the issues of integrity for digital libraries,
including Preservation, Reliability, Interoperability, Security,
and Metadata. As part of this project, the HCI-Group will
develop data collection and analysis tools and techniques
capable of examining human-computer and computer-computer
interactions and assessing the ability of the technology to
satisfy the requirements of the digital library's users: authors,
publishers, librarians, and patrons.
Project
Description
Students
are busy people. With few exceptions, they use the resources
that are most accessible and do not use tools that are inconvenient.
This project sets out to demonstrate that, by eliminating
barriers to use, mobile computing can have a significant impact
on the use that students make of digital libraries and collaboration
tools, and hence on the quality of their education.
The
project will designate a number of courses as information
intensive. Students and instructors within these courses will
be provided with a rich set of information services and laptop
computers equipped for mobile networking. The HCI-Group will
study the impact of these innovations and use the results
to modify the courses for the future.
Our
objectives include:
- Exploring
the integration of library resources with mobile learning
environments;
- Exploring
the use of mobile computers to document and record learning
activities;
- Examining
the use of mobile computing systems for distributed learning
activities; and
- Examining
the use of these systems for collecting and annotating documents
and composing papers and multimedia.
Access
to digital libraries
Locality
has always been one of the weaknesses of libraries. Studies
consistently show that people use the information that is
most accessible, not the information that is of most relevance.
Although digital libraries are based around networks, their
utility has been greatly enhanced by the development of portable,
laptop computers. By attaching a laptop computer to a network
connection, learners can combine the digital library resources
of the Internet with the personal work that is stored on the
laptop. However, even at a well-equipped university such as
Cornell, not every student has a laptop and network connections
are not universal. When the user disconnects from the network,
only those materials that have been explicitly copied to the
laptop are retained for personal use.
We
are interested in the educational, intellectual, and social
impact of truly ubiquitous access to information. At Cornell
an enormous amount of material is accessible online. This
includes course materials, academic materials licensed by
the libraries, and the open access web. What will it mean
for students and instructors always to have access to these
materials, even in class and in examinations?
Collaborative
work
The
distinction between digital libraries and collaborative work
is steadily diminishing. A student who is always connected
to the network is not just passively receiving information.
The student's system can be used for software development,
symbolic manipulations, and content creation. The student
can be part of an analysis team, an evaluation experiment,
or a project development team. Working with colleagues is
a productive part of education, but teamwork involves a commitment
of time and effort.
We
will study how the provision of improved computing, notably
laptops with wireless networking, increases collaboration.
We will also see if there are limits on acceptable collaboration.
Should students exchange messages during class? Is it reasonable
for a student in an examination to have communication tools
such as email?
Information
intensive courses
We
will use the equipment provided by this grant to study a number
of courses where the barriers encountered by instructors and
students will be reduced to the absolute minimum. The first
two of these information intensive courses will be in Spring
2000. In one, William Arms will be teaching an experimental
course, tentatively entitled "Advanced Topics in Digital
Libraries." A focus of this course will be on the representation
of information in digital libraries and electronic publications
that go far beyond simply converting conventional libraries
to digital formats. In the second, Geraldine Gay will be teaching
a course in Computer-Mediated Communications, an issue central
to this proposal. Every student and instructor in both courses
will be provided with nomadic computers, laptops with wireless
network connections.
These
first information intensive courses will be constructed to
encourage students to use information in novel ways. A very
broad range of relevant materials will be available to them.
However, the use made of these resources will be left to each
student. These students are knowledgeable about and interested
in online information. Some will decide to use the opportunities
in unexpected ways; others will use them lightly or not at
all. We will learn more from studying how each student makes
use of the facilities provided than from constraining them
to follow a required path.
Research
Over
the course of two years and six semester-long courses, our
research project will consider ways to:
- Assist
students in searching, managing and using information more
effectively by providing a mobile venue for information
access.
- Investigate
the ways, if any, that mobile computing hardware and applications
can enhance the classroom and library experience, encourage
cooperative learning, and improve communication among remote
and on-site researchers.
- Explore
the value of specific functionality of mobile computing
systems and the changes required in curricula and teaching
practices in a formal teaching context.
- Research
and apply project-appropriate methods for evaluating mobile
systems for learning.
- Identify
the features of the technology that encourage or discourage
effective use of mobile computing.
This
project will draw from research into situated learning, digital
libraries and computer-supported cooperative learning. Many
people in the library, school technology, and higher education
communities have considered ways to enhance access through
portable devices. Others, such as Bob Tinker, have focused
more directly on the learning aspects of mobility and ubiquity.
Our research portends that the introduction of mobile computers
into the field experience can potentially transform the activities
of learning and researching in and from the field.
This
investigation will be informed by the emerging concerns of
activity theory, an approach to the design and evaluation
of technology that attempts to redress the shortcomings of
cognitivist, or information-processing, approaches to human-computer
interaction (Kuutti, 1996). As outlined by Nardi (1996), Kuutti
(1996), and Kaptelinin (1996), activity theory focuses attention
on action, doing and practice, but within the "activity"
as the unit and context of analysis. Activity theory is exerting
an increasing influence over studies of learning and human-computer
interaction and serves as a useful "mediating device"
that enables understanding of the potential role of mobile
computers in learning activities.
As
students work on projects supported by multimedia resources
at the point of learning, they can bring different perspectives
to bear on problems (though whether they in fact do is a matter
for investigation). Likewise, multimedia enables the expression
and representation of knowledge in different forms (e.g.,
graphics, film clips, video, spoken and written text). Hence
it can augment the acquisition of tacit knowledge that is
part and parcel of socialization into a community of practice
(i.e., a profession), and provide students with an opportunity
to learn in diverse contexts. The introduction of nomadic
computing and computing resources at the point of learning
seems to be particularly appropriate for developing and maintaining,
and simultaneously transforming, communities of practice.
Below,
we list some sample research questions:
- What
impact do mobile networking tools have on the development
of learners' intellectual and group collaboration skills,
such as improvements in the following: (1) overall comprehension
of course material; (2) communication and contribution to
each other's learning; (3) team participation and coordination;
(4) comfort with networked communication and collaboration
technologies; and (5) reducing disparities in learners'
enthusiasm and support of networked technologies?
- What
changes to classroom curricula, if any, will this new instructional
delivery system or mediating device require?
- In
what ways, if any, will learners shape the manner in which
mobile and collaboration technologies are designed and used
to meet their unique group needs and interests?
- In
what ways do students' predisposition toward, and past experiences
with, mobile and collaboration environments shape their
attitudes and usage? How do students at various levels of
experience use the resources? Are students able to build
on skills in this environment?
- What
hardware and software functions and design features are
most successful in aiding group communication and information
exchange? How have learners' and administrators' perceptions
of the various iterations of knowledge networking technologies
changed over the course of the project?
- Which
methods are most appropriate for evaluating mobile computing
instructional delivery systems?
[Administrative
and financial information omitted.]
Project
Timeline
| Summer 1999 |
Collaboration software selected.
Evaluation protocols formalized (through the fall). Web
site development for course collaboration webs (through
the fall). |
| October 1999 |
Servers, wireless LAN access
points, and a few notebook systems and PCMCIA wireless
LAN cards received. Servers installed and tested, collaboration
software installed and tested. Wireless LAN installed
and tested. |
| December 1999 |
Student notebooks received.
Collaboration software installed. Course materials finalized
for start of classes in late January 2000. Report to Intel
on detailed plans and evaluation protocols. |
| Spring 2000 |
Collaborative instruction with
integral evaluation for CS 67x and Comm 440/640 courses.
Student projects include development of further tools
for collaborative access to digital library and research
materials and computer-mediated communication and interaction. |
| Summer 2000 |
Full-scale evaluation of course
experiences, classroom interactions, out-of-classroom
interactions, and collaboration tools by the HCI-Group.
Full report to Intel for small-class nomadic computing
delivered in July 2000. Develop and select improved collaboration
tools and strategies. Receive and set up notebook systems
for large class evaluation for CS 501. Set up course web
sites. Increase coverage of wireless LAN. |
| Fall 2000 |
Collaborative instruction with
integral evaluation for CS 501 and Comm 439/639 courses.
Software engineering course projects focus on tools to
support nomadic computing and collaborative interaction
and communication. |
| January 2001 |
Full-scale evaluation of experiences
from large course. Full report to Intel on large-course
nomadic computing delivered in February 2001. Refine collaboration
tools and strategies for spring courses. Prepare web sites
and notebook systems for Spring courses. |
| Spring/Summer 2001 |
Collaborative instruction for
Comm 440/640 and CS course to be selected in consultation
with Intel and CS faculty. Report on experiences, evaluation
tools, collaboration tools and methodologies delivered
to Intel in July 2001. |
| Fall/Winter 2001/2 |
Building on experiences from
previous semesters, teach CS 501 or other large course
using fully developed nomadic/collaborative model. Full
evaluation by HCI-Group. Final project report delivered
to Intel in February 2002. |
Evaluation and Reporting
Our
project involves the study of a complex, technologically-rich
knowledge networking environment, one that demands an equally
rich data collection and analytic tools for an accurate and
meaningful evaluation. Hence, measurement and evaluation will
employ a mixed-method approach, generating both quantitative
and qualitative data from different sources and artifacts.
Focus will be on both system performance and users' experiences
with the hardware, tools and the mobile and collaborative
learning environments.
In
a continuous and integrated fashion, we will conduct student
assessments (through on-line surveys and focus groups), unobtrusive
electronic tracking and monitoring, as well as technical evaluations.
The research population will include students and faculty
members in the participating courses, as well as the staff
members coordinating the project. A section of the project
web site will be devoted to evaluation and sharing of on-going
findings among the project team; this will facilitate project
coordination, planning, data collection and reporting of results.
Class assignments will be the unit of analysis. This allows
for over-time tracking of document-based interactions and
a basis for comparison and other analyses across different
courses. Below is a summary of the data collection plan.
| Method |
Type of Data |
Purpose for and Intended Use
of Data |
| Server log analysis |
Statistics on aggregate and
individual participant usage and user demographics |
Classification/categorization
of usage patterns for later analysis and as controls for
spurious individual learner differences |
| Site content capturing |
Rich archival data on usage,
participant interactions and resource/tool development |
Examination of characteristics
of collaboration, participation and skill development
through sampling representative postings drawn at intervals |
| On-line surveys |
Pre- and post-test attitudinal
data on participants (with confidentiality guaranteed,
and anonymity whenever possible) |
Measurement of attitudes and
behavioral orientations as inferences for: (1) social
psychological and cognitive factors influencing tool usage;
and (2) impacts on collaborative learning and problem
solving. |
| Focus groups |
Qualitative data regarding
the usefulness of the tool and overall experiences with
the networked learning environment |
Gathering of more thoughtful
responses (not otherwise probed in the absence of a moderated
group setting) to qualify survey findings and to supplement
other data |
| Concept maps |
Maps of complex tool artifacts
and document-based resource "evolution" overtime |
Overtime tracking of manifested
cognitive processes for assessing the iterative relationship
between collaborative learning and the design and usage
of the tool |
A
comprehensive project archive will be maintained. The following
reflect sample documentation:
- Server
data
- Classroom
observations
- Web
site databases
- Correspondence
- Chat
interaction logs
- Videotapes
of meetings, focus groups
- E-mail
correspondence
- Publicity,
including clippings, Internet, etc.
[Administrative
information and biographies omitted.]
This
work is supported in part by generous gifts from Intel Corporation.

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