
The Program of
Computer Graphics
The Program of Computer Graphics is best
known for pioneering work on realistic image synthesis,
including the radiosity method for calculating
direct and indirect illumination in synthetic scenes. Our
long-term goal is to develop physically-based
lighting models and perceptually based rendering
procedures to produce images that are visually and
measurably indistinguishable from real-world images, and to
generate these images in real time.
Over the past two decades, we have articulated
and refined a framework for global illumination
research incorporating light reflection models, energy
transport simulation, and visual display algorithms.
Our current goal is to solve these computationally
demanding simulations as fast as possible using an
experimental cluster of tightly coupled processors
and specialized display hardware. We are achieving
this goal by taking advantage of increased on-chip
processing power, distributed processing using
shared memory resources, and instructional-level
parallelism of algorithms.
Our graphics research also involves three dimensional modeling of very complex environments
and new approaches for modeling architectural designs.
We have developed a new paradigm for architectural sketch modeling on new design
workstations, which allow sketching with a pen directly on a
large display surface. Traditional sketching skills are
augmented through 3D interfaces which merge conceptual design with rendered 3D models and allow
collaborative sketching across networks, whether in
the same room or across the country. These new
tools are being tested each semester in a unique
undergraduate architectural design studio in our lab.
New developments in image capture are also
rapidly changing the way we model and render 3D environments. By extracting depth and orientation
from a series of images, we can not only reconstruct
seamless panoramas for passive viewing but can
merge image data into 3D models for active design
manipulation. Both these research projects take
full advantage of a calibrated, wide-field display system driven by three high-resolution, high-dynamic range
digital light valve projectors that provide a life-size, 20'
wide image that delivers more than four megapixels of
resolution at interactive frame rates.
Our lab has been a pioneer in distance learning
through the NSF Graphics and Visualization Center, a
distributed center for fundamental research in
computer graphics. We have six years of working together
remotely, including teaching a collaborative
advanced seminar in computer graphics across our five
sites (Brown, Caltech, Cornell, UNC-Chapel Hill, and
the University of Utah). The value of dedicated,
high-bandwidth connections has been proven, but we are
pushing forward to enhance the sense of direct
person-to-person contact for distance learning through
improved telepresence and innovative educational approaches |