My research interests are fairly broad, spanning graphics, visual perception, parallel computing, and artifical intelligence. During the last few years, my work has focused on:
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| Perception of Complex Aggregates |
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| SIGGRAPH 2008 (conditionally accepted) |
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| An investigation of how aggregate geometry is perceived, in particular, how aggregate appearance is affected when one kind of object is replaced with another. |
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| Scheduling Strategies for Optimistic Parallel Execution of Irregular Programs |
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| SPAA 2008 |
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| A framework for flexible scheduling policies when parallelizing irregular, data-dependent programs. |
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| Visual Equivalence: Towards a New Standard for Image Fidelity |
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| SIGGRAPH 2007 |
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| Visual equivalence occurs when noticeably different images convey the same scene appearance to an observer. This paper analyzes this phenomenon for illumination transformations and proposes a metric for novel rendering optimizations. |
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| Constrained Texture Synthesis via Energy Minimization |
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| IEEE TVCG 2007 Jan/Feb, Vol. 13, No. 1 |
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| Control texture synthesis using constraint images and graphcut energy minimization, resulting in a fast, robust, and high-quality algorithm that improves the viability of analogies-based synthesis frameworks. |
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| Feature-Based Textures |
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| EGSR 2004 |
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| Add explicit discontinuity features to images in order to improve reconstruction during arbitrary rescaling in texture mapping. |
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