Creating SEQs
Step 11.1. Bring life you your Avatars; make them wave, walk, or even dance!
Animate joints using Key frames
30 frames = 1 second
Select the body part with the arrows, use key frames and rotate joints to tween animations between two frames. The possibilities are endless.
Step 11.2. Zip up the .seq file (Shown in picture).
Put the .zip into the SEQ folder.
Add the SEQ to avatar file.