Student Profiles
| Caitlin Kehoe - Elie Shin - Brianna Lance - Chelsea Howe | |
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Caitlin Kehoe - Information Science and Psychology Through her undergraduate degree in Psychology and Information Science, Caitlin has been developing the skills and creativity for designing user-centered software and systems. As part of her senior honors thesis, she designed, prototyped, and evaluated a web-based task management application. She also completed a Masters of Engineering in Computer Science, during which time she worked with Professor Phoebe Sengers on a reflective systems project. Her project group designed and built a system for the A.D. White House that took input from basic sensors (proximity, vibration) and created abstract visualizations based on the data. The goal was to enable humanities fellows using the building to reflect on the social climate of the house. After graduation, she continued to pursue her interests in user-centered software design, and is now a Program Manager in Windows Experience at Microsoft. Email: cek29 "at" cornell.edu Interests: Interface Design Programming in Psychology Spatial Intelligence |
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Elie Shin - Computer Science You may wonder what music, math, and computer science have in common. Elie Shin is a student who entered Cornell eager to combine all three of these different subjects. She has always been fascinated by the analysis involved in math and music, and how logic, hierarchy, and structure play a large role in each field. Her desire to combine artistic and analytic skills led her to go into the field of computer graphics, applying such techniques as monte-carlo sampling, photon mapping, and other algorithms to calculate realistic lighting in complex scenes. Her other interests are cryptography and compilers. Email: es285 "at" cornell.edu Interests: Computational Algorithms Math Graphics Music Cryptography Compilers |
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Brianna Lance - Information Science Altering space and time sounds like science fiction. For Brianna Lance, a senior in Arts and Sciences at Cornell University, this fiction has become a reality. She has taken a studio art course where students create projects that are features in Timewarp, a 3D online multi-user world. As an Information Science major, Brianna has the chance to experiment with computer program design from an artistic perspective. Brianna's final project for the course ART/CIS 3720 Playing with Space and Time involved sound and active worlds. The active world means a world where a human can impact the space around them by affecting the sound and other mediums. In the final project, Brianna created a “Jam Space” in which visitors could alter the space around them through sound. Brianna describes her project in more detail below. “For all its 3D glory, ActiveWorlds is actually very limited in the effect the user can have on the environment. For my project, I wanted to work within these limitations to create a space where users could interact with the environment and each other in a nonverbal way. The medium I chose to do this was sound. My space is filled with virtual 'instruments' that people can play, allowing users to have a sonic conversation or a musical jam session.” For a detailed description of the course, see the Space and Time course wiki page listed below. Email: bjl34 "at" cornell.edu Interests: Graphics Computers and the Arts |
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Chelsea Howe - Game Design My interest in the computer science area stems from the extreme relevance technology has on the area of multimedia, art, and design. My major, Interactive Multimedia Design, is a combination of creative writing, design, electronic art, digital music, HCI, and computer programming. Largely, the curriculum entails creating innovative, collaborative games and other interactive experiences via the arts. ** I'm currently working with a team of ten people working across disciplines (fine arts, 3D graphics, cognitive psychology, computer science, HCI, creative writing,) on a game called “Symbiosis” that focuses on restricted communication between pairs and emergent gestures languages. This basically means that we are taking away typical communication outlets (chat, voice, video, text), and giving game players' avatars only a small set of expressive gestures (non-language noise, head nodding, arm and hand gestures) to communicate ideas and intentions while they play the game. The game includes various puzzles, challenges, and confrontations that can only be resolved through teamwork. ** I hope to embellish on the theme of cooperative play and further explore the possibilities technology has for creative outlets in my thesis. Email: cmh67 "at" cornell.edu Interests: Computing and the Arts Game Design Computer Mediated Communication |




