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Meshing Once Image Factorization is complete, we are left with a set of unordered points (x,y,z,u,v) that we have to connect together to form a polygonal mesh. The (x,y,z) components respectively are the World Coordinates of the model and the (u,v) vector represents the vertex's location in texture space. The figure below shows the completed meshing of a set of unordered points into a polygonal mesh.
The biggest challenge in this part of the project was to find a way to connect these points. There are many ways to create meshes from unordered points, but each have their benefits and drawbacks. A list of algorithms can be ontained from http://www-users.informatik.rwth-aachen.de/~roberts/software.html . There were two methods investigated:
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