Collaborating with GDIAC
The Game Design Initiative at Cornell (GDIAC) allows interested students
at Cornell to be involved with game design through course work and hands on
experience. GDIAC's mission involves fostering
collaborations with Cornell students, faculty, and staff. We encourage
cross-dsciplinary collaboration through various high-level ideas and areas:
- Joint research projects (e.g., educational methods, game studies pedogogy, theoretical explorations, retention & outreach).
- Game design and development for education and training.
- Student projects (e.g., studies on gamer culture, teamwork, game content).
Studying Games is Academic
Universities around the world study game design, game culture,
technology, and usability. See for example this list of the
Top 10
Video Game Research Findings.
Several international organizations are committed to game industry,
research, and education:
There is a growing knowledge base grounded
in research that suggests that computer game technology and related media
can and should be adapted for constructive educational uses.
- Margaret Corbit, Director
SciCentr.org
- DiGRA: Digital Games Research Association
DiGRA is the association for academics and professionals who research
digital games and associated phenomena. It encourages high-quality
research on games, and promotes collaboration and dissemination of work
by its members.
- IGDA: International Game Developers Association
IGDA is a non-profit professional society that is committed to advancing
the careers and enhancing the lives of game developers by connecting
members with their peers, promoting professional development, and
advocating on issues that affect the developer community.
- IAGER: International Association for Game Education and Research
IAGER is nonprofit member association dedicated to promoting and improving
games education through curriculum development, educational research, and
shared resources.
The growing field of Serious Games
explores how to build games for training, education, culture, advertising,
and more. Game Studies approaches
research on game design and game play from various disciplines, including
film and media studies, cultural and literary criticism, and the social
sciences. The journal Games and Culture
was launched in January 2006 by Sage Publications.