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Collaborating with GDIAC

The Game Design Initiative at Cornell (GDIAC) allows interested students at Cornell to be involved with game design through course work and hands on experience. GDIAC's mission involves fostering collaborations with Cornell students, faculty, and staff. We encourage cross-dsciplinary collaboration through various high-level ideas and areas:

  • Joint research projects (e.g., educational methods, game studies pedogogy, theoretical explorations, retention & outreach).
  • Game design and development for education and training.
  • Student projects (e.g., studies on gamer culture, teamwork, game content).

Studying Games is Academic

Universities around the world study game design, game culture, technology, and usability. See for example this list of the Top 10 Video Game Research Findings.

Several international organizations are committed to game industry, research, and education:

There is a growing knowledge base grounded in research that suggests that computer game technology and related media can and should be adapted for constructive educational uses.

- Margaret Corbit, Director SciCentr.org

  • DiGRA: Digital Games Research Association
    DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.
  • IGDA: International Game Developers Association
    IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
  • IAGER: International Association for Game Education and Research
    IAGER is nonprofit member association dedicated to promoting and improving games education through curriculum development, educational research, and shared resources.

The growing field of Serious Games explores how to build games for training, education, culture, advertising, and more. Game Studies approaches research on game design and game play from various disciplines, including film and media studies, cultural and literary criticism, and the social sciences. The journal Games and Culture was launched in January 2006 by Sage Publications.