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CEO of Nintendo America to Speak at Cornell

From Cornell Grad to Video Games Guru. Meet outspoken Nintendo of America President Reggie Fils-Aime – aka Regginator - and get a behind-the-scenes look from this successful Cornell alumnus into the world of Nintendo. Find out about his rise to the top, why Wii is such a success and how the Regginator plans to keep the company in the limelight. See the event announcement at the College of Agriculture and Life Sciences for more information on the event taking place this Sunday, November 4.

Posted: Oct. 30, 2007

Participatory Culture: New Media, Games and Deep Learning

Jim Gee and Henry Jenkins discuss "participatory culture" - "an everyday social reality grounded in and inspired by new media and network technologies including digital games, virtual worlds, blogs, wikis, and the multitude of online social computing platforms like MySpace, YouTube, and Facebook - means for teaching and learning".

Download Audio [mp3]

Posted: May. 16, 2007

Cornell Alum featured on Career TV interview

Career TV featured a GDIAC alum, Sally Huang, in their employee profile video this week. Sally currently works at Electronic Arts - Redwood City. Sally produced several games while with GDIAC. Check out the video for more info.

Posted: Apr. 22, 2007

ART/CIS 372: STUDIO in SPACE and TIME

Looking for interesting fall courses to enroll in?

STUDIO in SPACE and TIME is an art studio course using computer-based and traditional media to create works engaging the themes of space and time. The course combines lecture, readings, studio (lab), and individual research, and draws on ideas of space and time from widely differing sources. Students work independently as well as collaboratively to explore specific areas of interest within these two broad themes. While the course emphasizes the use of new media technologies, it will draw upon media practices from both "hi" and "low" tech sources, encouraging playful thinking and the freedom to move "outside the box." The course was developed with the support of the Faculty Innovation in Teaching Program, and combines resources from the Cornell Theory Center, the Department of Art, and CIT. The course makes use of cutting edge immersive environments supported by the Theory Center, and the Art Department's and CIT's advanced media labs in Tjaden Hall. All content and the final projects are presented in online multi-user virtual worlds that are presented to the public at the end of the semester.

Posted: Apr. 9, 2007

Spring 2007 Game Design Showcase

The Spring 2007 Game Design Showcase is coming soon! The showcase is open and free to all. Come see the games that students have worked on this semester. (read more ) Posted: Apr. 7, 2007

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