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Zynga Information Session

Representatives from Zynga are coming to Cornell to talk about internships for students, as well as job opportunities for new graduates. An information session is planned for Thursday, November 18th.

Zynga Information Session
Date/Time: November 18th at 6 pm
Venue: Phillips 203
Description: Come hear about game development from the developer of Farmville. Learn what it is like work at Zynga. Be sure to bring your resume!

Posted: Nov. 5, 2009

Jim Waldo Talks about Project Darkstar

Jim Waldo is a Distinguished Engineer with Sun Microsystems Laboratories, where he investigates next-generation large-scale distributed systems. He is currently the technical lead of Project Darkstar, a multi-threaded, distributed infrastructure for massive multi-player on-line games and virtual worlds. He is the CS colloquium speaker for November 5th, and he will talk about his work in this area.

Horizontal Scale in Low-Latency Environments
Date/Time: November 5th at 4 pm
Venue: Upson B17
Abstract: Project Darkstar is an infrastructure designed for on-line games and virtual worlds. The infrastructure presents a simple, event-based programming model, and automatically spreads the load generated over all available cores on all available machines without the programmer needing to be aware that their application is running on multiple cores or multiple machines. To obtain the low latencies required, we are attempting to join together a set of novel techniques in the system. We rely in the ability to transparently move tasks generated by events from core to core and machine to machine. We have developed a data cache that is transactional, but trades off durability for low-latency while maintaining consistency. And we are using techniques taken from social network analysis to group players in a way that we believe will be more likely to co-locate interacting players, thus minimizing misses in the data cache.

Posted: Nov. 4, 2009

CIS 3000 Spring 2010

As many of you may have noticed, the Spring semester offering of CIS 3000 (Introduction to Game Design) is now completely full. The enrollment cap is set by the physical capacity of CL3, and so there is not much that we can do to increase the size of the class.

If you are still interested in enrolling, Walker White has set-up a waiting list to get into the class. Please contact him to get on the waiting list. Students always drop the first week of class, as they determine whether or not they have the time to devote to such a large project, and so many of the people on the waiting list will actually get into the class. Preference is given to artists, but after that, the waiting list will be consulted on a first-come, first-served basis.

Posted: Nov. 2, 2009

Electronic Arts Information Session

Representatives from Electronic Art are coming to Cornell to talk about internships for students, as well as job opportunities for new graduates. An information session is planned for Thursday, October 22nd.

In addition, this information session will feature a keynote by Bill Dalton, Cornell alum and technical director for Bioware Austin. He is the lead engineer for the unreleased MMO Star Wars: The Old Republic. Bill will be talking about his experiences in the game industry, the challenges of game development, and what students can do to prepare themselves for the industry.

Electronic Arts Information Session
Date/Time: October 22nd at 6 pm
Venue: Phillips 203
Description: Come hear about game development from developers at EA and Bioware. Learn what it is like work at Electronic Arts. Be sure to bring your resume!

Posted: Oct. 19, 2009

Showcase Award Results

To recognize the outstanding efforts of our students, this year Showcase decided to give several awards. These awards recognized the best games developed in our various courses over the past year. In addition to recognition, the winners were presented with their choice of games provided to us by Electronic Arts.

The awards were as follows:

Critics Choice Awards
These awards are for games that were best received by the Showcase audience. Showcase attendees voted for their favorite title in each of the eligible categories.
  • Winner (CIS 3000): emblem
  • Winner (CIS 4002): Shine
  • Winner (Independent Projects): TIPOL
Kid's Pick
The GDIAC Showcase always has a number younger visitors. This award is presented the game most popular with children under the age of 10.
  • Winner: Ballin' Beavers
Prize for Innovative Gameplay
This award is presented by GDIAC Director Walker White to the game that he feels best represents GDIAC's mission to design games with innovative game play and mechanics.
  • Winner: Gamut
Posted: May. 9, 2009

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