Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
18. Game Analytics
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We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course. Details › |
April 23, 2025 | slides | no demos |
17. NFTs and Games
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NFTs are a bit of “the elephant in the room” right now. There is so much conversation about them that we cannot not talk about them. This lecture is an attempt at a clear and honest approach to the material. Details › |
April 21, 2025 | slides | no demos |
16. Special Guest
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Eric Andersen is a former faculty member that is going to talk about the release of his new Indie game So to Speak. He is going to talk about the marketing that he did in the run-up to his relase. Details › |
April 11, 2025 | no slides | no demos |
15. Marketing and Promotion
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The in this lecture, we talk about getting your game out there, so you can be next Family Style. You cannot just release your app to the App Store if you actually want people to play it. You have to promote it. Details › |
April 7, 2025 | slides | no demos |
14. Procedural Content
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Procedural content is always something that people strive for, because it can make your game infinitely replayable. But as we show in this lecture, this is harder - not easier - than traditional level design. Details › |
March 19, 2025 | slides | no demos |