Two-Week Sprint

Gameplay Prototype

We have posted the instructions for all assignments in the current sprint.

The primary focus of this sprint is the gameplay prototype. This sprint does not have to be in CUGL, and many students like to do it in Unity. The presentation for this sprint is very constrained because of a mid-week break. For that reasons, the expectations are not super high. But you should clearly show off something that can be played

You should also remember the important document for this sprint. You will need to use the lessons that you learned from the nondigital prototype to write your gameplay specification.