CS 468 Final Projects

Instructor: Kavita Bala

Cornell University

The final project for CS 468 was to produce a 3D game incorporating the major topics from the course. This web page showcases the students' results, in arbitrary order.

Thumbnail Game Title Description Creators Award
The Tropic of Alpha Capricorni The Tropic of
Alpha Capricorni
Explore an infinite ring shaped world.

  • Dynamic level of detail based on ROAM ("Real Time Optimally Adapting Meshes"),
  • Treadmill like UI as camera moves over ring world,
  • Water rendering
  • Swarm particle system
Jeremy Awon
Jin hyuk Jason Cho
Best Project Award
Helibomber Helibomber Destroy the village before your burning helicopter blows up!
  • Procedurally generated deformable terrain
  • Water rendering
  • Collision detection
  • Particles explosions and splashes
Eric Frackleton
Paul Lewellen
Honorable Mention
Cannon Cannons
  • Procedurally generated deformable terrain using particle systems
  • Water rendering with mass spring simulation
  • Collision detection
  • Particles explosions and splashes
  • View frustum culling
Caitlin McCaffrey
George Panayotov
Flight Simulator Flight Simulator
  • Procedurally generated infinite terrain using screen projection LOD system
  • Full GPU terrain generation
  • Water rendering
Arvin Enrico Tjen
Liang Wei
Marble Madness Marble Madness
  • Procedurally generated terrain
  • Snow particle system that interacts with terrain surface
  • Dynamic cube mapped ball
  • Precision local shadow mapping
  • Deformable interactive bump mapping
John Berges
John Burgess
The Sims (Not) The Sims (Not)
  • Parallax mapping for texture depth
  • GPU-based high-dynamic range tone mapping
  • Dynamic mass spring water simulation
  • Key frame character animation
Marc Sackeli
Michael Lin
Tama Tama
  • Procedurally generated deformable terrain
  • Multiple level Garland/Heckbert LOD system
  • Particle system clouds
  • Key frame character animation
Ayumi Tokuno
Alice Ching
Page maintained by Adam Arbree (arbree@cs.cornell.edu)