The setup for this assignment is somewhat similar to the last one.
pipeline <--- eclipse project root
data <--- mesh and texture files that this assignment uses
jars <--- Java library files
lib <--- native OpenGL library files
src <--- code, including what you need to write
vecmath.jar are on
your build path. You can do this by right clicking on the project,
selecting “Build Path -> Configure Build Path...” Go to the
Libraries tab, and you should see
vecmath.jar listed. If not, hit “Add Jars...” and
find these files within
jars directory of the handout code.
You will also need to set the Java library path so that it can find the appropriate DLLs. This can be done from the “Run...” menu. In the Arguments tab add the following line to the VM Arguments pane:
-Djava.library.path=./lib/windows-x86/or whatever is appropriate for your architecture, if you're not using Windows.
Note that this framework uses a different version
of the jogl library than the model assignment. The
and libraries we distributed with that assignment will not
work for this assignment.