CS 4621: Lecture 4
Recap
- The GLSL Programming Language
- Vector data types:
vec2
, vec3
, vec4
, and so on.
- Matrix data types:
mat2
, mat3
, and mat4
.
- Arrays
- Swizzling
- Three ways to pass data to GLSL
- Vertex attributes
- Uniform variables
- Varying variables
This time
- The
glMatrix
library
- Passing vectors and matrices to WebGL
- Applying linear and affine transformations in GLSL code
Exhibits