Overview

Your task in this project is to write a non-preemptive user-level threads package. Most operating systems, provide such a lightweight thread abstraction because, as you might recall from the lectures and the reading, user-level threads provide concurrency with very low-overhead. Windows does not have a user-level threads library. Your task is to write one.

We have provided you with some skeletal code that creates an environment on top of Windows that closely resembles the environment on top of raw hardware shortly after booting. We use Windows to provide us with a virtual processor and memory. Windows also bootstraps our kernel; that is, it loads it into memory and starts executing it at its entry point. Your task is to build high-level abstractions on top of this environment in the same manner Windows builds its abstractions on top of the hardware.

There are a few distinct components to this project.

How to Get Started

To unpack and set up minithreads, do the following:

For Visual Studio 2008

If you decide not to use the Visual Studio integrated development environment, you can use any other editor you like and compile the code from the command line. To compile the code from the command line, go to the directory where you unpacked the project and type nmake to compile the project incrementally (will detect which files have been modified and recompile them) or nmake clean to delete all of the intermediate files.

How to Test Your Code

It's crucial that systems code be correct and robust. You must test your code with reasonable and unreasonable test cases, and ensure that it behaves correctly. Note that you should maintain some separation between the minithread package and minithread applications. Most notably, your minithread applications should not contain any dependencies on the scheduling algorithm or on the lack of preemption.

To facilitate testing, we provided you with some test programs. It's a good idea to start with these, and develop your own tests as you need them. The simplest test cases are test1.c, test2.c and test3.c, which test single thread creation, multiple thread creation, and ping-pong between two threads. buffer.c provides a bounded buffer implementation. A producer and consumer keep producing values and consuming them across a buffer of finite length. sieve.c is a Sieve of Eratosthenes for concurrently searching for primes. It has a single thread on one end, injecting the numbers 1, 2, 3, 4, 5, 6, 7, 8, ... into a pipe. For each prime p, there is a thread in the middle of the pipe that consumes a number from the pipe if that number is divisible by p. Otherwise, it passes the value on to the next thread in the pipe. At the very end, there is a thread that prints the values that emerge from the pipe. Note that this assembly will only print out prime numbers, because the threads in the pipe will consume all non-primes.

Since we will soon make the threads package preemptive, all code you write should be properly synchronized. That is, everything should work no matter where in the application thread you place a minithread_yield. Consequently, it's a good idea to test your code with minithread_yield's inserted at random locations throughout the application code (note that we don't expect the system code in minithread.c or synch.c to be yield-safe for this project - just the applications).

Do not forget to check for memory leaks. Your threads package should not run out of memory when large numbers of threads are created and destroyed.

Submissions

Use CMS to submit your project.

For the Adventurous

Note: These suggestions for an extra challenge will be examined but not graded. They will have no impact on the class grades. They are here to provide some direction to those who finish their assignments early and are looking for a way to impress friends and family.

Implement the barber shop problem. That is:

Add preemption and implement a multilevel feedback queue with four levels, with round-robin at each level, and where the time quanta doubles at every level. Demonstrate that it works as intended.

Final Word

Here are the frequently asked questions about this project.

If you need help with any part of the assignment, we are here to help. If you start early, this should be an incredibly fun project.