CS 4154: Analytics-driven Game Design

Lectures

The schedule is still in flux so check back regularly.

I will make the lecture slides available shortly before each class. Be warned, however, that because of the way that lectures are run in this course, the slides will not be self-contained. They are provided as an aid to help you understand the lecture, but are in no way a replacement for the lecture.


Lecture Topic Additional Materials Date
Lecture 1 Overview 12/31/69
Lecture 2 Flash and Game Design 12/31/69
Lecture 3 Paper Prototyping 12/31/69
Lecture 4 Presentation: Project Pitches 12/31/69
Lecture 5 Group Work: Paper Prototyping 1 12/31/69
Lecture 6 Group Work: Paper Prototyping 2 12/31/69
Lecture 7 Learnability and User Interfaces 12/31/69
Lecture 8 Engines and Content 12/31/69
Lecture 9 Data Visualization 12/31/69
Lecture 10 Logging 12/31/69
Lecture 11 Level Design 12/31/69
Lecture 12 Playtesting 12/31/69
Lecture 13 Group Work: Playtesting 1 12/31/69
Lecture 14 Presentation: Playtesting 1 Postmortem 12/31/69
Lecture 15 Artificial Intelligence 12/31/69
Lecture 16 Procedural Content Generation 12/31/69
Lecture 17 Group Work: Playtesting 2 12/31/69
Lecture 18 Presentation: Playtesting 2 Postmortem 12/31/69
Lecture 19 Big Data 12/31/69
Lecture 20 Friends Release 12/31/69
Lecture 21 Presentation: Friends Release Postmortem 12/31/69
Lecture 22 Balance 12/31/69
Lecture 23 A/B Testing 12/31/69
Lecture 24 Newgrounds Release 12/31/69
Lecture 25 The Final 20% 12/31/69
Lecture 26 Newgrounds Release Postmortem 12/31/69
Lecture 27 On the Money 12/31/69
Lecture 28 Kongregate Release 12/31/69
Lecture 29 Final Postmortems 12/13/14