CS 4154: Analytics-driven Game Design

Lectures

The schedule is still in flux so check back regularly.

I will make the lecture slides available shortly before each class. Be warned, however, that because of the way that lectures are run in this course, the slides will not be self-contained. They are provided as an aid to help you understand the lecture, but are in no way a replacement for the lecture.


Lecture Topic Additional Materials Date
Lecture 1 Overview 01/01/70
Lecture 2 Flash and Game Design 01/01/70
Lecture 3 Paper Prototyping 01/01/70
Lecture 4 Presentation: Project Pitches 01/01/70
Lecture 5 Group Work: Paper Prototyping 1 01/01/70
Lecture 6 Group Work: Paper Prototyping 2 01/01/70
Lecture 7 Learnability and User Interfaces 01/01/70
Lecture 8 Engines and Content 01/01/70
Lecture 9 Data Visualization 01/01/70
Lecture 10 Logging 01/01/70
Lecture 11 Level Design 01/01/70
Lecture 12 Playtesting 01/01/70
Lecture 13 Group Work: Playtesting 1 01/01/70
Lecture 14 Presentation: Playtesting 1 Postmortem 01/01/70
Lecture 15 Artificial Intelligence 01/01/70
Lecture 16 Procedural Content Generation 01/01/70
Lecture 17 Group Work: Playtesting 2 01/01/70
Lecture 18 Presentation: Playtesting 2 Postmortem 01/01/70
Lecture 19 Big Data 01/01/70
Lecture 20 Friends Release 01/01/70
Lecture 21 Presentation: Friends Release Postmortem 01/01/70
Lecture 22 Balance 01/01/70
Lecture 23 A/B Testing 01/01/70
Lecture 24 Newgrounds Release 01/01/70
Lecture 25 The Final 20% 01/01/70
Lecture 26 Newgrounds Release Postmortem 01/01/70
Lecture 27 On the Money 01/01/70
Lecture 28 Kongregate Release 01/01/70
Lecture 29 Final Postmortems 12/13/14