Due: Thursday, January 1st at 12:00 am
The very first presentation of the semester will be a session in which each group gives a
short 5 minute pitch to the class about the game that they way to do, followed by a 5-10
minute question-and-answer session. It is a chance to get some early feedback
before you submit your
In the industry, this type of activity is know as an
elevator pitch (though at
5 minutes, we are definitely on the long side for this type of pitch). In addition
to giving you feedback on your game idea, this activity will give you practice
making a quick pitch with limited presentation materials.
You will be given no more than 5 minutes to make your presentation; we want to spend
most of the time on question-and-answer session afterwards. You may not use the projector
or a computer. You may draw on the blackboard if you wish, as this can simulate a
"back of a napkin" sketch. Otherwise, your presentation is entirely oral.
Your pitch will have a lot of the initial elements of your
In particular, it should communicate the following:
Your high concept statement.
Your target audience.
Your design goals
Your core mechanic (verb+interactions).
You may find the blackboard particularly useful when you try to communicate your core
mechanic. Try to focus on the most important mechanic rather than giving us a list of
This is all you need to know. We will call on groups in class. There is not guarantee
on the order that you will be called. There is no guarantee that you will be called
at all on the first day, as we will have to spill over to a second day. You should
be prepared to be called at any time.
Once all the presentations have been completed, we will have a general discussion
about game design and the types of games that were proposed. This will help us set
the tone for the rest of the class.