CS 4154: Analytics-driven Game Design

Assignment 21
Peer Evaluations

Due: Saturday, December 13th at 9:00 am

In order to give a final grade for this course, I need to evaluate how much each team member contributed to the releases and postmortems. Therefore, I need each of you to write a peer evaluation of yourself and your team members. All feedback will be kept private; however, I may anonymously refer to comments made here as part of my justification for each individual grade. Individual game grades (a component of the larger game grade, which is a component of the final grade) will be based primarily on this feedback but will take other factors into account. Please be as honest and fair as you can.

High-level evaluation

Please provide a short answer about each group member, including yourself:

  1. What about this team member's performance contributed positively to team rapport and effectiveness?
  2. What about this team member's performance contributed negatively to team rapport and effectiveness?
  3. Any other comments?

Work breakdown

For each of the following project components (listed below), please describe what you feel is the percentage of work done by each team member including yourself.

Please consider ALL work done by the team member, not just the work that ended up getting used in the game. It is normal that some components end up getting used and others end up getting scrapped.

It is not necessarily expected that every team member contributed equally to every project component. For example, your team may have appointed someone to be in charge of logging and that person may have contributed a bit more to the postmortems and a bit less to the releases. I will look at each team member's performance holistically and identify systematic and significant deviations from equality (20% for 5-person teams and 16.7% for 6-person teams).

In cases of significant deviation from equality, please provide a short comment describing what happened.

For example:

Kongregate Release

  • Team Member A (you): 20%
  • Team Member B: 10%. Didn't show up for the meeting and did not finish one of the assigned tasks (adding tutorials).
  • Team Member C: 30%. Worked extra hard to complete the tutorials which had been assigned to Team Member B.
  • Team Member D: 20%
  • Team Member E: 20%

Project components:

  1. Paper Prototype
  2. First Prototype
  3. Second Prototype
  4. Friends Release
  5. Friends Postmortem
  6. Newgrounds Release
  7. Newgrounds Postmortem
  8. Kongregate Release
  9. Final Postmortem

Other Comments

If you would like to make any additional comments, please feel free to do so.


Due: Saturday, December 13th at 9:00 am

You should submit this evaluation as a single PDF on CMS.