CUGL 2.0
Cornell University Game Library
Public Member Functions | Static Public Member Functions | Protected Attributes | List of all members
cugl::scene2::PathNode Class Reference

#include <CUPathNode.h>

Inheritance diagram for cugl::scene2::PathNode:
cugl::scene2::TexturedNode cugl::scene2::SceneNode

Public Member Functions

 PathNode ()
 
 ~PathNode ()
 
bool initWithVertices (const std::vector< Vec2 > &vertices, float stroke, poly2::Joint joint=poly2::Joint::NONE, poly2::EndCap cap=poly2::EndCap::NONE, bool closed=true)
 
bool initWithPoly (const Poly2 &poly, float stroke, poly2::Joint joint=poly2::Joint::NONE, poly2::EndCap cap=poly2::EndCap::NONE)
 
virtual bool initWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) override
 
void setStroke (float stroke)
 
float getStroke () const
 
void setClosed (bool closed)
 
bool getClosed () const
 
void setJoint (poly2::Joint joint)
 
poly2::Joint getJoint () const
 
void setCap (poly2::EndCap cap)
 
poly2::EndCap getCap () const
 
virtual void setPolygon (const std::vector< Vec2 > &vertices) override
 
virtual void setPolygon (const Poly2 &poly) override
 
virtual void setPolygon (const Rect rect) override
 
float getExtrudedContentWidth () const
 
float getExtrudedContentHeight () const
 
const Size getExtrudedContentSize () const
 
const Rect getExtrudedContentBounds () const
 
virtual void draw (const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) override
 
- Public Member Functions inherited from cugl::scene2::TexturedNode
 TexturedNode ()
 
 ~TexturedNode ()
 
virtual void dispose () override
 
virtual bool init () override
 
bool init (const std::vector< Vec2 > &vertices)
 
bool init (const Poly2 &poly)
 
bool init (const Rect rect)
 
bool initWithFile (const std::string &filename)
 
bool initWithFile (const std::string &filename, const std::vector< Vec2 > &vertices)
 
bool initWithFile (const std::string &filename, const Poly2 &poly)
 
bool initWithFile (const std::string &filename, const Rect rect)
 
bool initWithTexture (const std::shared_ptr< Texture > &texture)
 
bool initWithTexture (const std::shared_ptr< Texture > &texture, const std::vector< Vec2 > &vertices)
 
bool initWithTexture (const std::shared_ptr< Texture > &texture, const Poly2 &poly)
 
bool initWithTexture (const std::shared_ptr< Texture > &texture, const Rect rect)
 
void setTexture (const std::string &filename)
 
void setTexture (const std::shared_ptr< Texture > &texture)
 
std::shared_ptr< Texture > & getTexture ()
 
const std::shared_ptr< Texture > & getTexture () const
 
const Poly2getPolygon () const
 
virtual void shiftPolygon (float dx, float dy)
 
const Rect getBoundingRect () const
 
void setBlendFunc (GLenum srcFactor, GLenum dstFactor)
 
GLenum getSourceBlendFactor () const
 
GLenum getDestinationBlendFactor () const
 
void setBlendEquation (GLenum equation)
 
GLenum getBlendEquation () const
 
void flipHorizontal (bool flag)
 
bool isFlipHorizontal () const
 
void flipVertical (bool flag)
 
bool isFlipVertical () const
 
virtual std::string toString (bool verbose=false) const override
 
bool isAbsolute () const
 
void setAbsolute (bool flag)
 
virtual void setAnchor (const Vec2 anchor) override
 
virtual void setContentSize (const Size size) override
 
virtual void setContentSize (float width, float height) override
 
void refresh ()
 
const std::shared_ptr< Gradient > & getGradient () const
 
void setGradient (const std::shared_ptr< Gradient > &gradient)
 
- Public Member Functions inherited from cugl::scene2::SceneNode
 SceneNode ()
 
 ~SceneNode ()
 
virtual bool initWithPosition (const Vec2 pos)
 
bool initWithPosition (float x, float y)
 
virtual bool initWithBounds (const Size size)
 
bool initWithBounds (float width, float height)
 
virtual bool initWithBounds (const Rect rect)
 
bool initWithBounds (float x, float y, float width, float height)
 
virtual SceneNodecopy (SceneNode *dst)
 
unsigned int getTag () const
 
void setTag (unsigned int tag)
 
const std::string & getName () const
 
void setName (const std::string &name)
 
 operator std::string () const
 
const Vec2 getPosition () const
 
void setPosition (const Vec2 &position)
 
void setPosition (float x, float y)
 
float getPositionX (void) const
 
void setPositionX (float x)
 
float getPositionY (void) const
 
void setPositionY (float y)
 
Vec2 getWorldPosition () const
 
const Size getContentSize () const
 
float getContentWidth () const
 
void setContentWidth (float width)
 
float getContentHeight () const
 
void setContentHeight (float height)
 
Size getSize () const
 
float getWidth () const
 
float getHeight () const
 
Rect getBoundingBox () const
 
void setAnchor (float x, float y)
 
const Vec2 getAnchor () const
 
Vec2 getAnchorInPixels ()
 
Color4 getColor () const
 
virtual void setColor (Color4 color)
 
Color4 getAbsoluteColor ()
 
bool isVisible () const
 
void setVisible (bool visible)
 
bool hasRelativeColor ()
 
void setRelativeColor (bool flag)
 
std::shared_ptr< ScissorgetScissor () const
 
void setScissor (const std::shared_ptr< Scissor > &scissor)
 
void setScissor ()
 
const Vec2 getScale () const
 
float getScaleX () const
 
float getScaleY () const
 
void setScale (float scale)
 
void setScale (const Vec2 vec)
 
void setScale (float sx, float sy)
 
float getAngle ()
 
void setAngle (float angle)
 
const Mat4getAlternateTransform ()
 
void setAlternateTransform (const Mat4 &transform)
 
bool withAlternateTransform ()
 
void chooseAlternateTransform (bool active)
 
const Mat4getNodeToParentTransform () const
 
Mat4 getParentToNodeTransform () const
 
Mat4 getNodeToWorldTransform () const
 
Mat4 getWorldToNodeTransform () const
 
Vec2 screenToNodeCoords (const Vec2 screenPoint) const
 
Vec2 worldToNodeCoords (const Vec2 worldPoint) const
 
Vec2 nodeToScreenCoords (const Vec2 nodePoint) const
 
Vec2 nodeToWorldCoords (const Vec2 nodePoint) const
 
Vec2 parentToNodeCoords (const Vec2 parentPoint) const
 
Vec2 nodeToParentCoords (const Vec2 nodePoint) const
 
void setZOrder (int z)
 
int getZOrder () const
 
bool isZDirty () const
 
void sortZOrder ()
 
size_t getChildCount () const
 
std::shared_ptr< SceneNodegetChild (unsigned int pos)
 
const std::shared_ptr< SceneNode > & getChild (unsigned int pos) const
 
template<typename T >
std::shared_ptr< T > getChild (unsigned int pos) const
 
std::shared_ptr< SceneNodegetChildByTag (unsigned int tag) const
 
template<typename T >
std::shared_ptr< T > getChildByTag (unsigned int tag) const
 
std::shared_ptr< SceneNodegetChildByName (const std::string name) const
 
template<typename T >
std::shared_ptr< T > getChildByName (const std::string name) const
 
std::vector< std::shared_ptr< SceneNode > > getChildren ()
 
const std::vector< std::shared_ptr< SceneNode > > & getChildren () const
 
void addChild (std::shared_ptr< SceneNode > child)
 
virtual void addChild (const std::shared_ptr< SceneNode > &child, int zval)
 
void addChildWithTag (const std::shared_ptr< SceneNode > &child, unsigned int tag)
 
void addChildWithTag (const std::shared_ptr< SceneNode > &child, unsigned int tag, int zval)
 
void addChildWithName (const std::shared_ptr< SceneNode > &child, const std::string &name)
 
void addChildWithName (const std::shared_ptr< SceneNode > &child, const std::string &name, int zval)
 
void swapChild (const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false)
 
SceneNodegetParent ()
 
const SceneNodegetParent () const
 
Scene2getScene ()
 
const Scene2getScene () const
 
void removeFromParent ()
 
virtual void removeChild (unsigned int pos)
 
void removeChild (const std::shared_ptr< SceneNode > &child)
 
void removeChildByTag (unsigned int tag)
 
void removeChildByName (const std::string name)
 
virtual void removeAllChildren ()
 
virtual void render (const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint)
 
virtual void render (const std::shared_ptr< SpriteBatch > &batch)
 
const std::shared_ptr< Layout > & getLayout () const
 
void setLayout (const std::shared_ptr< Layout > &layout)
 
virtual void doLayout ()
 

Static Public Member Functions

static std::shared_ptr< PathNodealloc ()
 
static std::shared_ptr< PathNodeallocWithVertices (const std::vector< Vec2 > &vertices, float stroke, poly2::Joint joint=poly2::Joint::NONE, poly2::EndCap cap=poly2::EndCap::NONE, bool closed=true)
 
static std::shared_ptr< PathNodeallocWithPoly (const Poly2 &poly, float stroke, poly2::Joint joint=poly2::Joint::NONE, poly2::EndCap cap=poly2::EndCap::NONE)
 
static std::shared_ptr< PathNodeallocWithRect (const Rect rect, float stroke, poly2::Joint joint=poly2::Joint::NONE, poly2::EndCap cap=poly2::EndCap::NONE)
 
static std::shared_ptr< SceneNodeallocWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data)
 
- Static Public Member Functions inherited from cugl::scene2::SceneNode
static std::shared_ptr< SceneNodealloc ()
 
static std::shared_ptr< SceneNodeallocWithPosition (const Vec2 pos)
 
static std::shared_ptr< SceneNodeallocWithPosition (float x, float y)
 
static std::shared_ptr< SceneNodeallocWithBounds (const Size size)
 
static std::shared_ptr< SceneNodeallocWithBounds (float width, float height)
 
static std::shared_ptr< SceneNodeallocWithBounds (const Rect rect)
 
static std::shared_ptr< SceneNodeallocWithBounds (float x, float y, float width, float height)
 
static std::shared_ptr< SceneNodeallocWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data)
 

Protected Attributes

Poly2 _extrusion
 
Rect _extrbounds
 
bool _closed
 
float _stroke
 
poly2::Joint _joint
 
poly2::EndCap _endcap
 
- Protected Attributes inherited from cugl::scene2::TexturedNode
std::string _classname
 
std::shared_ptr< Texture_texture
 
Poly2 _polygon
 
bool _absolute
 
bool _stretch
 
bool _rendered
 
Mesh< SpriteVertex2_mesh
 
GLenum _blendEquation
 
GLenum _srcFactor
 
GLenum _dstFactor
 
bool _flipHorizontal
 
bool _flipVertical
 
std::shared_ptr< Gradient_gradient
 
std::shared_ptr< Gradient_spriteGrad
 
- Protected Attributes inherited from cugl::scene2::SceneNode
Vec2 _position
 
Vec2 _anchor
 
Size _contentSize
 
Color4 _tintColor
 
bool _hasParentColor
 
bool _isVisible
 
std::shared_ptr< Scissor_scissor
 
Vec2 _scale
 
float _angle
 
Mat4 _transform
 
bool _useTransform
 
Mat4 _combined
 
std::vector< std::shared_ptr< SceneNode > > _children
 
SceneNode_parent
 
Scene2_graph
 
std::shared_ptr< Layout_layout
 
int _childOffset
 
unsigned int _tag
 
std::string _name
 
size_t _hashOfName
 
int _zOrder
 
bool _zDirty
 
std::shared_ptr< JsonValue_json
 

Additional Inherited Members

- Protected Member Functions inherited from cugl::scene2::TexturedNode
void clearRenderData ()
 
void updateTextureCoords ()
 
 CU_DISALLOW_COPY_AND_ASSIGN (TexturedNode)
 

Detailed Description

This is a scene graph node to represent a path with width.

At first glance, it would appear that this class is unnecessary. A path with width, produced by SimpleExtruder is a solid polygon. This polygon can, in turn, be used in conjunction with PolygonNode.

However, there are some subtle issues. In particular, mitres and joints may mean that a PathNode and WireNode at the same position may not line up with one another. This is undesirable. Hence this is a special polygon node that takes into account that it is an extruded path.

One of the side effects of this is that the content size of the node is defined by the wireframe path, NOT the extruded path. If you want the bounds of the extruded path (relative to Node space), you should use the method getExtrudedContentBounds(). Additionally, the anchor point is relative to the content size not the extruded size. This means that the extruded path may be to the left of the origin even when the anchor is (0,0).

Because paths have width, it is natural to texture them. However, generally you will only want to create a path with the degenerate texture (to draw a solid, colored path). Hence, none of the static constructors take a texture. You are free to update the texture after creation, if you wish.

The polygon is specified in image coordinates. Image coordinates are different from texture coordinates. Their origin is at the bottom-left corner of the file, and each pixel is one unit. This makes specifying to polygon more natural for irregular shapes.

This means that a polygon with vertices (0,0), (width,0), (width,height), and (0,height) would be identical to a sprite node. However, a polygon with vertices (0,0), (2*width,0), (2*width,2*height), and (0,2*height) would tile the sprite (given the wrap settings) twice both horizontally and vertically. A uniform translation of the polygon (in contrast to the node itself) will not move the shape on the the screen. Instead, it will just change the part or the texture it uses.

For example, suppose the texture has given width and height. We have one polygon with vertices (0,0), (width/2,0), (width/2,height/2), and (0,height/2). We have another polygon with vertices (width/2,height/2), (width,height/2), (width,height), and (width/2,height). Both polygons would create a rectangle of size (width/2,height/2). centered at the node position. However, the first would use the bottom left part of the texture, while the second would use the top right.

You can disable these features at any time by setting the attribute absolute to true. Do this will place the polygon vertices in their absolute positions in Node space. This will also disable anchor functions (setting the anchor as the bottom left corner), since anchors do not make sense when we are drawing vertices directly into the coordinate space.

Constructor & Destructor Documentation

◆ PathNode()

cugl::scene2::PathNode::PathNode ( )

Creates an empty path node.

You must initialize this PathNode before use.

NEVER USE A CONSTRUCTOR WITH NEW. If you want to allocate an object on the heap, use one of the static constructors instead.

◆ ~PathNode()

cugl::scene2::PathNode::~PathNode ( )
inline

Releases all resources allocated with this node.

This will release, but not necessarily delete the associated texture. However, the polygon and drawing commands will be deleted and no longer safe to use.

Member Function Documentation

◆ alloc()

static std::shared_ptr<PathNode> cugl::scene2::PathNode::alloc ( )
inlinestatic

Returns an empty path node.

The underlying polygon is empty, and must be set via setPolygon().

Returns
an empty path node.

◆ allocWithData()

static std::shared_ptr<SceneNode> cugl::scene2::PathNode::allocWithData ( const Scene2Loader loader,
const std::shared_ptr< JsonValue > &  data 
)
inlinestatic

Returns a newly allocated node with the given JSON specificaton.

This initializer is designed to receive the "data" object from the JSON passed to Scene2Loader. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attributes:

 "texture":  The name of a previously loaded texture asset
 "polygon":  An even array of polygon vertices (numbers)
 "indices":  An array of unsigned ints defining triangles from the
             the vertices. The array size should be a multiple of 3.
 'stroke':   A number specifying the stroke width.
 'joint':    One of 'mitre', 'bevel', or 'round'.
 'cap':      One of 'square' or 'round'.
 'closed':   A boolean specifying if the path is closed.

All attributes are optional. However, it is generally a good idea to specify EITHER the texture or the polygon.

Parameters
loaderThe scene loader passing this JSON file
dataThe JSON object specifying the node
Returns
a newly allocated node with the given JSON specificaton.

◆ allocWithPoly()

static std::shared_ptr<PathNode> cugl::scene2::PathNode::allocWithPoly ( const Poly2 poly,
float  stroke,
poly2::Joint  joint = poly2::Joint::NONE,
poly2::EndCap  cap = poly2::EndCap::NONE 
)
inlinestatic

Returns a path node with the given polygon and stroke width.

The polygon must have geometry Geometry#IMPLICIT or Geometry#PATH. An IMPLICIT geometry will be considered closed and traversed accordingly. However, if the geometry is PATH, then the polygon will remain as given and the traversal (closed or open) will be inferred from the indices.

Once the traversal of the polygon is finalized, this method will e extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
polyThe polygon to texture (expressed in image space)
strokeThe stroke width of the extruded path.
jointThe joint between extrusion line segments.
capThe end caps of the extruded paths.
Returns
a path node with the given polygon and stroke width.

◆ allocWithRect()

static std::shared_ptr<PathNode> cugl::scene2::PathNode::allocWithRect ( const Rect  rect,
float  stroke,
poly2::Joint  joint = poly2::Joint::NONE,
poly2::EndCap  cap = poly2::EndCap::NONE 
)
inlinestatic

Returns a path node with the given rect and stroke width.

The rectangle will be converted into a Poly2, using the standard outline. This is the same as passing Poly2(rect,false). The traversal will be CLOSED. It will then be extruded with the current joint and cap. PathNode objects share a single extruder, so this constructor is not thread safe.

Parameters
rectThe rectangle for to texture.
strokeThe stroke width of the extruded path.
jointThe joint between extrusion line segments.
capThe end caps of the extruded paths.
Returns
a path with the given rect and stroke width.

◆ allocWithVertices()

static std::shared_ptr<PathNode> cugl::scene2::PathNode::allocWithVertices ( const std::vector< Vec2 > &  vertices,
float  stroke,
poly2::Joint  joint = poly2::Joint::NONE,
poly2::EndCap  cap = poly2::EndCap::NONE,
bool  closed = true 
)
inlinestatic

Returns a path node with the given vertices and stroke width.

The polygon will be extruded using the given sequence of vertices. First it will traverse the vertices according to the rule of this node (e.g. is it closed or open). Then it will extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
verticesThe vertices to texture (expressed in image space)
strokeThe stroke width of the extruded path.
jointThe joint between extrusion line segments.
capThe end caps of the extruded paths.
closedThe whether the vertex path is open or closed.
Returns
a path node with the given vertices and stroke width.

◆ draw()

virtual void cugl::scene2::PathNode::draw ( const std::shared_ptr< SpriteBatch > &  batch,
const Mat4 transform,
Color4  tint 
)
overridevirtual

Draws this Node via the given SpriteBatch.

This method only worries about drawing the current node. It does not attempt to render the children.

This is the method that you should override to implement your custom drawing code. You are welcome to use any OpenGL commands that you wish. You can even skip use of the SpriteBatch. However, if you do so, you must flush the SpriteBatch by calling end() at the start of the method. in addition, you should remember to call begin() at the start of the method.

This method provides the correct transformation matrix and tint color. You do not need to worry about whether the node uses relative color. This method is called by render() and these values are guaranteed to be correct. In addition, this method does not need to check for visibility, as it is guaranteed to only be called when the node is visible.

Parameters
batchThe SpriteBatch to draw with.
transformThe global transformation matrix.
tintThe tint to blend with the Node color.

Implements cugl::scene2::TexturedNode.

◆ getCap()

poly2::EndCap cugl::scene2::PathNode::getCap ( ) const
inline

Returns the cap shape at the ends of the path.

Returns
the cap shape at the ends of the path.

◆ getClosed()

bool cugl::scene2::PathNode::getClosed ( ) const
inline

Returns whether the path is closed.

If set to true, this will smooth the polygon to remove all gaps, regardless of the original inidices in the polygon. Furthermore, previous information about existing gaps is lost, so that setting the value back to false will only open the curve at the end.

Returns
whether the path is closed.

◆ getExtrudedContentBounds()

const Rect cugl::scene2::PathNode::getExtrudedContentBounds ( ) const
inline

Returns the bounding box of the extruded content.

This method is similar to getExtrudedContentSize() in that it returns the extra content size created by the stroke width, mitres, and caps. In addition, it returns the actual bounds of the path within Node space.

Unlike getBoundingBox(), this method is unaffected by any transforms on this node.

Returns
the bounding box of the extruded content.

◆ getExtrudedContentHeight()

float cugl::scene2::PathNode::getExtrudedContentHeight ( ) const
inline

Returns the height of the extruded content.

This method is an alternative to getContentHeight(). That method only returns the content height of the path polygon; it does not include the stroke width, mitres, and caps. This method includes the extra height of the extruded path.

Returns
the height of the extruded content.

◆ getExtrudedContentSize()

const Size cugl::scene2::PathNode::getExtrudedContentSize ( ) const
inline

Returns the size of the extruded content.

This method is an alternative to getContentSize(). That method only returns the content size of the path polygon; it does not include the stroke width, mitres, and caps. This method includes the extra size of the extruded path.

Returns
the size of the extruded content.

◆ getExtrudedContentWidth()

float cugl::scene2::PathNode::getExtrudedContentWidth ( ) const
inline

Returns the width of the extruded content.

This method is an alternative to getContentWidth(). That method only returns the content width of the path polygon; it does not include the stroke width, mitres, and caps. This method includes the extra width of the extruded path.

Returns
the width of the extruded content.

◆ getJoint()

poly2::Joint cugl::scene2::PathNode::getJoint ( ) const
inline

Returns the joint type between path segments.

Returns
the joint type between path segments.

◆ getStroke()

float cugl::scene2::PathNode::getStroke ( ) const
inline

Returns the stroke width of the path.

Returns
the stroke width of the path.

◆ initWithData()

virtual bool cugl::scene2::PathNode::initWithData ( const Scene2Loader loader,
const std::shared_ptr< JsonValue > &  data 
)
overridevirtual

Initializes a node with the given JSON specificaton.

This initializer is designed to receive the "data" object from the JSON passed to Scene2Loader. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attributes:

 "texture":  The name of a previously loaded texture asset
 "polygon":  An even array of polygon vertices (numbers)
 "indices":  An array of unsigned ints defining triangles from the
             the vertices. The array size should be a multiple of 3.
 'stroke':   A number specifying the stroke width.
 'joint':    One of 'mitre', 'bevel', or 'round'.
 'cap':      One of 'square' or 'round'.
 'closed':   A boolean specifying if the path is closed.

All attributes are optional. However, it is generally a good idea to specify EITHER the texture or the polygon.

Parameters
loaderThe scene loader passing this JSON file
dataThe JSON object specifying the node
Returns
true if initialization was successful.

Reimplemented from cugl::scene2::TexturedNode.

◆ initWithPoly()

bool cugl::scene2::PathNode::initWithPoly ( const Poly2 poly,
float  stroke,
poly2::Joint  joint = poly2::Joint::NONE,
poly2::EndCap  cap = poly2::EndCap::NONE 
)

Intializes a path node with the given polygon and stroke width.

You do not need to set the texture; rendering this into a SpriteBatch will simply use the blank texture. Hence the wireframe will have a solid color.

The polygon must have geometry Geometry#IMPLICIT or Geometry#PATH. An IMPLICIT geometry will be considered closed and traversed accordingly. However, if the geometry is PATH, then the polygon will remain as given and the traversal (closed or open) will be inferred from the indices.

Once the traversal of the polygon is finalized, this method will e extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
polyThe polygon to texture (expressed in image space)
strokeThe stroke width of the extruded path.
jointThe joint between extrusion line segments.
capThe end caps of the extruded paths.
Returns
true if the path node is initialized properly, false otherwise.

◆ initWithVertices()

bool cugl::scene2::PathNode::initWithVertices ( const std::vector< Vec2 > &  vertices,
float  stroke,
poly2::Joint  joint = poly2::Joint::NONE,
poly2::EndCap  cap = poly2::EndCap::NONE,
bool  closed = true 
)

Intializes a path with the given vertices and stroke width.

You do not need to set the texture; rendering this into a SpriteBatch will simply use the blank texture. Hence the wireframe will have a solid color.

The polygon will be extruded using the given sequence of vertices. First it will traverse the vertices according to the rule of this node (e.g. is it closed or open). Then it will extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
verticesThe vertices to texture (expressed in image space)
strokeThe stroke width of the extruded path.
jointThe joint between extrusion line segments.
capThe end caps of the extruded paths.
closedThe whether the vertex path is open or closed.
Returns
true if the path node is initialized properly, false otherwise.

◆ setCap()

void cugl::scene2::PathNode::setCap ( poly2::EndCap  cap)

Sets the cap shape at the ends of the path.

This method affects the extruded polygon, but not the original path polygon.

Parameters
capThe cap shape at the ends of the path.

◆ setClosed()

void cugl::scene2::PathNode::setClosed ( bool  closed)

Sets whether the path is closed.

If set to true, this will smooth the polygon to remove all gaps, regardless of the original inidices in the polygon. Furthermore, previous information about existing gaps is lost, so that setting the value back to false will only open the curve at the end.

Parameters
closedWhether the path is closed.

◆ setJoint()

void cugl::scene2::PathNode::setJoint ( poly2::Joint  joint)

Sets the joint type between path segments.

This method affects the extruded polygon, but not the original path polygon.

Parameters
jointThe joint type between path segments

◆ setPolygon() [1/3]

virtual void cugl::scene2::PathNode::setPolygon ( const Poly2 poly)
overridevirtual

Sets the polygon to the given one in texture space.

The polygon must have geometry Geometry#IMPLICIT or Geometry#PATH. An IMPLICIT geometry will be traversed according to whehter this node is closed or open. If the geometry is PATH, then the polygon will remain as given if this node is open, but it will be smoothed (removing all gaps) if it is closed.

Once the traversal of the polygon is finalized, this method will extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
polyThe polygon to texture

Reimplemented from cugl::scene2::TexturedNode.

◆ setPolygon() [2/3]

virtual void cugl::scene2::PathNode::setPolygon ( const Rect  rect)
overridevirtual

Sets the texture polygon to one equivalent to the given rect.

The rectangle will be converted into a Poly2, using the standard outline. However, the closure of the ends will depend upon the current setting of this node. An open rectangle is open on the left side.

Once the traversal of the rectangle is finalized, this method will extrude that rect with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
rectThe rectangle to texture

Implements cugl::scene2::TexturedNode.

◆ setPolygon() [3/3]

virtual void cugl::scene2::PathNode::setPolygon ( const std::vector< Vec2 > &  vertices)
overridevirtual

Sets the polgon to the vertices expressed in texture space.

The polygon will be extruded using the given sequence of vertices. First it will traverse the vertices according to the rule of this node (e.g. is it closed or open). Then it will extrude that polygon with the current joint and cap. This method uses SimpleExtruder, as it is safe for framerate calculation.

Parameters
verticesThe vertices to texture

Implements cugl::scene2::TexturedNode.

◆ setStroke()

void cugl::scene2::PathNode::setStroke ( float  stroke)

Sets the stroke width of the path.

This method affects the extruded polygon, but not the source path polygon.

Parameters
strokeThe stroke width of the path

Member Data Documentation

◆ _closed

bool cugl::scene2::PathNode::_closed
protected

Whether or not the polygon path is closed.

◆ _endcap

poly2::EndCap cugl::scene2::PathNode::_endcap
protected

The shape of the two end caps of the path.

◆ _extrbounds

Rect cugl::scene2::PathNode::_extrbounds
protected

The bounds of the extruded shape

◆ _extrusion

Poly2 cugl::scene2::PathNode::_extrusion
protected

The extrusion polygon, when the stroke > 0

◆ _joint

poly2::Joint cugl::scene2::PathNode::_joint
protected

The joint between segments of the path.

◆ _stroke

float cugl::scene2::PathNode::_stroke
protected

The stroke width of this path.


The documentation for this class was generated from the following file: