CUGL 2.0
Cornell University Game Library
cugl::physics2::ObstacleSelector Member List

This is the complete list of members for cugl::physics2::ObstacleSelector, including all inherited members.

_connectcugl::physics2::ObstacleSelectorprotected
_controllercugl::physics2::ObstacleSelectorprotected
_dcolorcugl::physics2::ObstacleSelectorprotected
_dvisiblecugl::physics2::ObstacleSelectorprotected
_forcecugl::physics2::ObstacleSelectorprotected
_groundcugl::physics2::ObstacleSelectorprotected
_hatchcugl::physics2::ObstacleSelectorprotected
_jointDefcugl::physics2::ObstacleSelectorprotected
_mouseJointcugl::physics2::ObstacleSelectorprotected
_positioncugl::physics2::ObstacleSelectorprotected
_scenecugl::physics2::ObstacleSelectorprotected
_selectioncugl::physics2::ObstacleSelectorprotected
_sizecugl::physics2::ObstacleSelectorprotected
alloc(const std::shared_ptr< ObstacleWorld > &world)cugl::physics2::ObstacleSelectorinlinestatic
alloc(const std::shared_ptr< ObstacleWorld > &world, const Size mouseSize)cugl::physics2::ObstacleSelectorinlinestatic
deselect()cugl::physics2::ObstacleSelector
dispose()cugl::physics2::ObstacleSelector
getDamping() constcugl::physics2::ObstacleSelectorinline
getDebugColor() constcugl::physics2::ObstacleSelectorinline
getDebugScene() constcugl::physics2::ObstacleSelectorinline
getForce() constcugl::physics2::ObstacleSelectorinline
getFrequency() constcugl::physics2::ObstacleSelectorinline
getMouseSize() constcugl::physics2::ObstacleSelectorinline
getObstacle()cugl::physics2::ObstacleSelector
getPosition()cugl::physics2::ObstacleSelectorinline
hasDebug()cugl::physics2::ObstacleSelectorinline
hatchPoly() constcugl::physics2::ObstacleSelectorprotected
init(const std::shared_ptr< ObstacleWorld > &world)cugl::physics2::ObstacleSelectorinline
init(const std::shared_ptr< ObstacleWorld > &world, const Size mouseSize)cugl::physics2::ObstacleSelector
isSelected() constcugl::physics2::ObstacleSelectorinline
isVisible()cugl::physics2::ObstacleSelectorinline
ObstacleSelector()cugl::physics2::ObstacleSelectorinline
onQuery(b2Fixture *fixture)cugl::physics2::ObstacleSelector
resetDebug()cugl::physics2::ObstacleSelectorprotected
select()cugl::physics2::ObstacleSelector
setDamping(float ratio)cugl::physics2::ObstacleSelectorinline
setDebugColor(Color4 color)cugl::physics2::ObstacleSelectorinline
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node)cugl::physics2::ObstacleSelector
setForce(float force)cugl::physics2::ObstacleSelectorinline
setFrequency(float speed)cugl::physics2::ObstacleSelectorinline
setMouseSize(const Size size)cugl::physics2::ObstacleSelectorinline
setPosition(float x, float y)cugl::physics2::ObstacleSelector
setPosition(const Vec2 pos)cugl::physics2::ObstacleSelectorinline
setVisible(bool flag)cugl::physics2::ObstacleSelectorinline
updateDebug()cugl::physics2::ObstacleSelectorprotected
updateTarget(Obstacle *obstacle)cugl::physics2::ObstacleSelectorprotected
~ObstacleSelector()cugl::physics2::ObstacleSelectorinline