CUGL 2.0
Cornell University Game Library
Static Public Member Functions | Public Attributes | List of all members
cugl::SpriteVertex2 Class Reference

#include <CUSpriteVertex.h>

Static Public Member Functions

static const GLvoid * positionOffset ()
 
static const GLvoid * colorOffset ()
 
static const GLvoid * texcoordOffset ()
 

Public Attributes

cugl::Vec2 position
 
cugl::Vec4 color
 
cugl::Vec2 texcoord
 

Detailed Description

This class/struct is rendering information for a 2d sprite batch vertex.

The class is intended to be used as a struct. This struct has the basic rendering information required by a SpriteBatch for rendering.

Note that the exact meaning of these attributes can vary depending upon the current drawing mode in the sprite batch. For example, if the color is a gradient, rather than a pure color, then the color attribute holds the texture coordinates (plus additional modulation factors) for that gradient, and not a real color value.

Member Function Documentation

◆ colorOffset()

static const GLvoid* cugl::SpriteVertex2::colorOffset ( )
inlinestatic

The memory offset of the vertex color

◆ positionOffset()

static const GLvoid* cugl::SpriteVertex2::positionOffset ( )
inlinestatic

The memory offset of the vertex position

◆ texcoordOffset()

static const GLvoid* cugl::SpriteVertex2::texcoordOffset ( )
inlinestatic

The memory offset of the vertex texture coordinate

Member Data Documentation

◆ color

cugl::Vec4 cugl::SpriteVertex2::color

The vertex color

◆ position

cugl::Vec2 cugl::SpriteVertex2::position

The vertex position

◆ texcoord

cugl::Vec2 cugl::SpriteVertex2::texcoord

The vertex texture coordinate


The documentation for this class was generated from the following file: