CUGL 2.0
Cornell University Game Library
cugl::Ray Member List

This is the complete list of members for cugl::Ray, including all inherited members.

directioncugl::Ray
endpoint(const Ray &ray, float distance, Vec3 *dst)cugl::Raystatic
equals(const Ray &r, float variance=CU_MATH_EPSILON) constcugl::Rayinline
getEndpoint(float distance) constcugl::Rayinline
multiply(const Ray &ray, const Mat4 &mat, Ray *dst)cugl::Raystatic
multiply(const Mat4 &mat)cugl::Rayinline
operator std::string() constcugl::Rayinline
operator!=(const Ray &r) constcugl::Rayinline
operator*(float distance) constcugl::Rayinline
operator*(const Mat4 &mat) constcugl::Rayinline
operator*=(const Mat4 &mat)cugl::Rayinline
operator=(const Ray &ray)cugl::Rayinline
operator=(const Vec3 direction)cugl::Rayinline
operator==(const Ray &r) constcugl::Rayinline
origincugl::Ray
Ray()cugl::Rayinline
Ray(const Vec3 direction)cugl::Rayinline
Ray(const Vec3 origin, const Vec3 direction)cugl::Rayinline
Ray(const Ray &ray)cugl::Rayinline
set(const Ray &ray)cugl::Rayinline
set(const Vec3 origin, const Vec3 direction)cugl::Rayinline
set(const Vec3 direction)cugl::Rayinline
toString(bool verbose=false) constcugl::Ray
X_AXIScugl::Raystatic
Y_AXIScugl::Raystatic
Z_AXIScugl::Raystatic
~Ray()cugl::Rayinline