CUGL 1.3
Cornell University Game Library
cugl::WireNode Member List

This is the complete list of members for cugl::WireNode, including all inherited members.

_absolutecugl::TexturedNodeprotected
_anchorcugl::Nodeprotected
_anglecugl::Nodeprotected
_blendEquationcugl::TexturedNodeprotected
_childOffsetcugl::Nodeprotected
_childrencugl::Nodeprotected
_classnamecugl::TexturedNodeprotected
_combinedcugl::Nodeprotected
_contentSizecugl::Nodeprotected
_dstFactorcugl::TexturedNodeprotected
_flipHorizontalcugl::TexturedNodeprotected
_flipVerticalcugl::TexturedNodeprotected
_graphcugl::Nodeprotected
_hashOfNamecugl::Nodeprotected
_hasParentColorcugl::Nodeprotected
_isVisiblecugl::Nodeprotected
_layoutcugl::Nodeprotected
_namecugl::Nodeprotected
_outlinercugl::WireNodeprotectedstatic
_parentcugl::Nodeprotected
_polygoncugl::TexturedNodeprotected
_positioncugl::Nodeprotected
_renderedcugl::TexturedNodeprotected
_scalecugl::Nodeprotected
_srcFactorcugl::TexturedNodeprotected
_stretchcugl::TexturedNodeprotected
_tagcugl::Nodeprotected
_texturecugl::TexturedNodeprotected
_tintColorcugl::Nodeprotected
_transformcugl::Nodeprotected
_traversalcugl::WireNodeprotected
_useTransformcugl::Nodeprotected
_verticescugl::TexturedNodeprotected
_zDirtycugl::Nodeprotected
_zOrdercugl::Nodeprotected
addChild(std::shared_ptr< Node > child)cugl::Nodeinline
addChild(const std::shared_ptr< Node > &child, int zval)cugl::Nodevirtual
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name)cugl::Nodeinline
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name, int zval)cugl::Nodeinline
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag)cugl::Nodeinline
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag, int zval)cugl::Nodeinline
alloc()cugl::WireNodeinlinestatic
allocWithBounds(const Size &size)cugl::Nodeinlinestatic
allocWithBounds(float width, float height)cugl::Nodeinlinestatic
allocWithBounds(const Rect &rect)cugl::Nodeinlinestatic
allocWithBounds(float x, float y, float width, float height)cugl::Nodeinlinestatic
allocWithData(const SceneLoader *loader, const std::shared_ptr< JsonValue > &data)cugl::WireNodeinlinestatic
allocWithEllipse(const Vec2 &center, const Size &size, unsigned int segments=WIRE_SEGMENTS)cugl::WireNodeinlinestatic
allocWithLine(const Vec2 &origin, const Vec2 &dest)cugl::WireNodeinlinestatic
allocWithPoly(const Poly2 &poly)cugl::WireNodeinlinestatic
allocWithPosition(const Vec2 &pos)cugl::Nodeinlinestatic
allocWithPosition(float x, float y)cugl::Nodeinlinestatic
allocWithRect(const Rect &rect)cugl::WireNodeinlinestatic
allocWithVertices(const std::vector< Vec2 > &vertices)cugl::WireNodeinlinestatic
allocWithVertices(const std::vector< Vec2 > &vertices, PathTraversal traversal)cugl::WireNodeinlinestatic
chooseAlternateTransform(bool active)cugl::Nodeinline
clearRenderData()cugl::TexturedNodeprotected
copy(Node *dst)cugl::Nodevirtual
cugl::TexturedNode::CU_DISALLOW_COPY_AND_ASSIGN(TexturedNode)cugl::TexturedNodeprotected
dispose() overridecugl::TexturedNodevirtual
doLayout()cugl::Nodevirtual
draw(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) overridecugl::WireNodevirtual
flipHorizontal(bool flag)cugl::TexturedNodeinline
flipVertical(bool flag)cugl::TexturedNodeinline
generateRenderData()cugl::TexturedNodeprotectedvirtual
getAbsoluteColor()cugl::Node
getAlternateTransform()cugl::Nodeinline
getAnchor() constcugl::Nodeinline
getAnchorInPixels()cugl::Nodeinline
getAngle()cugl::Nodeinline
getBlendEquation() constcugl::TexturedNodeinline
getBoundingBox() constcugl::Nodeinline
getBoundingRect() constcugl::TexturedNodeinline
getChild(unsigned int pos)cugl::Node
getChild(unsigned int pos) constcugl::Node
getChild(unsigned int pos) constcugl::Nodeinline
getChildByName(const std::string &name) constcugl::Node
getChildByName(const std::string &name) constcugl::Nodeinline
getChildByTag(unsigned int tag) constcugl::Node
getChildByTag(unsigned int tag) constcugl::Nodeinline
getChildCount() constcugl::Nodeinline
getChildren()cugl::Nodeinline
getChildren() constcugl::Nodeinline
getColor() constcugl::Nodeinline
getContentHeight() constcugl::Nodeinline
getContentSize() constcugl::Nodeinline
getContentWidth() constcugl::Nodeinline
getDestinationBlendFactor() constcugl::TexturedNodeinline
getHeight() constcugl::Nodeinline
getLayout() constcugl::Nodeinline
getName() constcugl::Nodeinline
getNodeToParentTransform() constcugl::Nodeinline
getNodeToWorldTransform() constcugl::Node
getParent()cugl::Nodeinline
getParent() constcugl::Nodeinline
getParentToNodeTransform() constcugl::Nodeinline
getPolygon() constcugl::TexturedNodeinline
getPosition() constcugl::Nodeinline
getPositionX(void) constcugl::Nodeinline
getPositionY(void) constcugl::Nodeinline
getScale() constcugl::Nodeinline
getScaleX() constcugl::Nodeinline
getScaleY() constcugl::Nodeinline
getScene()cugl::Nodeinline
getScene() constcugl::Nodeinline
getSize() constcugl::Node
getSourceBlendFactor() constcugl::TexturedNodeinline
getTag() constcugl::Nodeinline
getTexture()cugl::TexturedNodeinline
getTexture() constcugl::TexturedNodeinline
getTraversal() constcugl::WireNodeinline
getWidth() constcugl::Nodeinline
getWorldPosition() constcugl::Nodeinline
getWorldToNodeTransform() constcugl::Nodeinline
getZOrder() constcugl::Nodeinline
hasRelativeColor()cugl::Nodeinline
init() overridecugl::TexturedNodeinlinevirtual
init(const std::vector< Vec2 > &vertices)cugl::TexturedNodeinline
init(const Poly2 &poly)cugl::TexturedNodeinline
init(const Rect &rect)cugl::TexturedNodeinline
initWithBounds(const Size &size)cugl::Nodevirtual
initWithBounds(float width, float height)cugl::Nodeinline
initWithBounds(const Rect &rect)cugl::Nodevirtual
initWithBounds(float x, float y, float width, float height)cugl::Nodeinline
initWithData(const SceneLoader *loader, const std::shared_ptr< JsonValue > &data) overridecugl::WireNodevirtual
initWithEllipse(const Vec2 &center, const Size &size, unsigned int segments=WIRE_SEGMENTS)cugl::WireNode
initWithFile(const std::string &filename)cugl::TexturedNode
initWithFile(const std::string &filename, const std::vector< Vec2 > &vertices)cugl::TexturedNodeinline
initWithFile(const std::string &filename, const Poly2 &poly)cugl::TexturedNode
initWithFile(const std::string &filename, const Rect &rect)cugl::TexturedNode
initWithLine(const Vec2 &origin, const Vec2 &dest)cugl::WireNode
initWithPosition(const Vec2 &pos)cugl::Nodevirtual
initWithPosition(float x, float y)cugl::Nodeinline
initWithTexture(const std::shared_ptr< Texture > &texture)cugl::TexturedNode
initWithTexture(const std::shared_ptr< Texture > &texture, const std::vector< Vec2 > &vertices)cugl::TexturedNodeinline
initWithTexture(const std::shared_ptr< Texture > &texture, const Poly2 &poly)cugl::TexturedNode
initWithTexture(const std::shared_ptr< Texture > &texture, const Rect &rect)cugl::TexturedNode
initWithVertices(const std::vector< Vec2 > &vertices, PathTraversal traversal)cugl::WireNode
isAbsolute() constcugl::TexturedNodeinline
isFlipHorizontal() constcugl::TexturedNodeinline
isFlipVertical() constcugl::TexturedNodeinline
isVisible() constcugl::Nodeinline
isZDirty() constcugl::Nodeinline
Node()cugl::Node
nodeToParentCoords(const Vec2 &nodePoint) constcugl::Nodeinline
nodeToScreenCoords(const Vec2 &nodePoint) constcugl::Node
nodeToWorldCoords(const Vec2 &nodePoint) constcugl::Nodeinline
operator std::string() constcugl::Nodeinline
parentToNodeCoords(const Vec2 &parentPoint) constcugl::Nodeinline
refresh()cugl::TexturedNodeinline
removeAllChildren()cugl::Nodevirtual
removeChild(unsigned int pos)cugl::Nodevirtual
removeChild(const std::shared_ptr< Node > &child)cugl::Node
removeChildByName(const std::string &name)cugl::Node
removeChildByTag(unsigned int tag)cugl::Node
removeFromParent()cugl::Nodeinline
render(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint)cugl::Nodevirtual
render(const std::shared_ptr< SpriteBatch > &batch)cugl::Nodeinlinevirtual
screenToNodeCoords(const Vec2 &screenPoint) constcugl::Node
setAbsolute(bool flag)cugl::TexturedNodeinline
setAlternateTransform(const Mat4 &transform)cugl::Nodeinline
setAnchor(const Vec2 &anchor) overridecugl::TexturedNodeinlinevirtual
cugl::Node::setAnchor(float x, float y)cugl::Nodeinline
setAngle(float angle)cugl::Nodeinline
setBlendEquation(GLenum equation)cugl::TexturedNodeinline
setBlendFunc(GLenum srcFactor, GLenum dstFactor)cugl::TexturedNodeinline
setColor(Color4 color)cugl::Nodeinlinevirtual
setContentHeight(float height)cugl::Nodeinline
setContentSize(const Size &size) overridecugl::TexturedNodevirtual
setContentSize(float width, float height) overridecugl::TexturedNodeinlinevirtual
setContentWidth(float width)cugl::Nodeinline
setEllipse(const Vec2 &center, const Size &size, unsigned int segments=WIRE_SEGMENTS)cugl::WireNode
setLayout(const std::shared_ptr< Layout > &layout)cugl::Nodeinline
setLine(const Vec2 &origin, const Vec2 &dest)cugl::WireNode
setName(const std::string &name)cugl::Nodeinline
setPolygon(const std::vector< Vec2 > &vertices) overridecugl::WireNodevirtual
setPolygon(const std::vector< Vec2 > &vertices, PathTraversal traversal)cugl::WireNode
setPolygon(const Poly2 &poly) overridecugl::WireNodevirtual
setPolygon(const Rect &rect) overridecugl::WireNodevirtual
setPosition(const Vec2 &position)cugl::Nodeinline
setPosition(float x, float y)cugl::Node
setPositionX(float x)cugl::Nodeinline
setPositionY(float y)cugl::Nodeinline
setRelativeColor(bool flag)cugl::Nodeinline
setScale(float scale)cugl::Nodeinline
setScale(const Vec2 &vec)cugl::Nodeinline
setScale(float sx, float sy)cugl::Nodeinline
setTag(unsigned int tag)cugl::Nodeinline
setTexture(const std::string &filename)cugl::TexturedNodeinline
setTexture(const std::shared_ptr< Texture > &texture)cugl::TexturedNode
setTraversal(PathTraversal traversal)cugl::WireNode
setVisible(bool visible)cugl::Nodeinline
setZOrder(int z)cugl::Node
shiftPolygon(float dx, float dy)cugl::TexturedNodevirtual
sortZOrder()cugl::Node
swapChild(const std::shared_ptr< Node > &child1, const std::shared_ptr< Node > &child2, bool inherit=false)cugl::Node
TexturedNode()cugl::TexturedNode
toString(bool verbose=false) const overridecugl::TexturedNodevirtual
updateTextureCoords()cugl::TexturedNodeprotected
WireNode()cugl::WireNodeinline
withAlternateTransform()cugl::Nodeinline
worldToNodeCoords(const Vec2 &worldPoint) constcugl::Nodeinline
~Node()cugl::Nodeinline
~TexturedNode()cugl::TexturedNodeinline
~WireNode()cugl::WireNodeinline