CUGL 1.3
Cornell University Game Library
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This is the complete list of members for cugl::Scene, including all inherited members.
_active | cugl::Scene | protected |
_blendEquation | cugl::Scene | protected |
_camera | cugl::Scene | protected |
_children | cugl::Scene | protected |
_color | cugl::Scene | protected |
_dstFactor | cugl::Scene | protected |
_name | cugl::Scene | protected |
_srcFactor | cugl::Scene | protected |
_zDirty | cugl::Scene | protected |
_zSort | cugl::Scene | protected |
addChild(std::shared_ptr< Node > child) | cugl::Scene | inline |
addChild(const std::shared_ptr< Node > &child, int zval) | cugl::Scene | virtual |
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name) | cugl::Scene | inline |
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name, int zval) | cugl::Scene | inline |
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag) | cugl::Scene | inline |
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag, int zval) | cugl::Scene | inline |
alloc(const Size &size) | cugl::Scene | inlinestatic |
alloc(float width, float height) | cugl::Scene | inlinestatic |
alloc(const Rect &rect) | cugl::Scene | inlinestatic |
alloc(const Vec2 &origin, const Size &size) | cugl::Scene | inlinestatic |
alloc(float x, float y, float width, float height) | cugl::Scene | inlinestatic |
dispose() | cugl::Scene | virtual |
getCamera() | cugl::Scene | |
getCamera() const | cugl::Scene | |
getChild(unsigned int pos) | cugl::Scene | |
getChild(unsigned int pos) const | cugl::Scene | |
getChild(unsigned int pos) const | cugl::Scene | inline |
getChildByName(const std::string &name) const | cugl::Scene | |
getChildByName(const std::string &name) const | cugl::Scene | inline |
getChildByTag(unsigned int tag) const | cugl::Scene | |
getChildByTag(unsigned int tag) const | cugl::Scene | inline |
getChildCount() const | cugl::Scene | inline |
getChildren() | cugl::Scene | inline |
getChildren() const | cugl::Scene | inline |
getColor() | cugl::Scene | inline |
getName() const | cugl::Scene | inline |
init(const Size &size) | cugl::Scene | inlinevirtual |
init(float width, float height) | cugl::Scene | inline |
init(const Rect &rect) | cugl::Scene | inlinevirtual |
init(const Vec2 &origin, const Size &size) | cugl::Scene | inlinevirtual |
init(float x, float y, float width, float height) | cugl::Scene | |
isActive() const | cugl::Scene | inline |
isZAutoSort() | cugl::Scene | inline |
isZDirty() const | cugl::Scene | inline |
Node (defined in cugl::Scene) | cugl::Scene | friend |
operator std::string() const | cugl::Scene | inline |
removeAllChildren() | cugl::Scene | virtual |
removeChild(unsigned int pos) | cugl::Scene | virtual |
removeChild(const std::shared_ptr< Node > &child) | cugl::Scene | |
removeChildByName(const std::string &name) | cugl::Scene | |
removeChildByTag(unsigned int tag) | cugl::Scene | |
render(const std::shared_ptr< SpriteBatch > &batch) | cugl::Scene | |
reset() | cugl::Scene | inlinevirtual |
Scene() | cugl::Scene | |
screenToWorldCoords(const Vec2 &screenCoords) const | cugl::Scene | inline |
setActive(bool value) | cugl::Scene | inlinevirtual |
setBounds(const Rect &rect) | cugl::Scene | inline |
setBounds(const Vec2 &origin, const Size &size) | cugl::Scene | inline |
setBounds(float x, float y, float width, float height) | cugl::Scene | inline |
setColor(Color4 color) | cugl::Scene | inline |
setHeight(float height) | cugl::Scene | inline |
setName(const std::string &name) | cugl::Scene | inline |
setOffset(const Vec2 &origin) | cugl::Scene | inline |
setSize(const Size &size) | cugl::Scene | inline |
setSize(float width, float height) | cugl::Scene | inline |
setWidth(float width) | cugl::Scene | inline |
setZAutoSort(bool value) | cugl::Scene | inline |
sortZOrder() | cugl::Scene | |
swapChild(const std::shared_ptr< Node > &child1, const std::shared_ptr< Node > &child2, bool inherit=false) | cugl::Scene | |
toString(bool verbose=false) const | cugl::Scene | virtual |
update(float timestep) | cugl::Scene | inlinevirtual |
worldToScreenCoords(const Vec3 &worldCoords) const | cugl::Scene | inline |
~Scene() | cugl::Scene | inline |